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- fixed fallback lookup for multipatch textures referencing themselves as patch.
The code hadn't been properly updated to the new 3-layer texture system.
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1 changed files with 3 additions and 6 deletions
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@ -779,13 +779,10 @@ void FMultipatchTextureBuilder::ResolvePatches(BuildInfo &buildinfo)
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TexMan.ListTextures(buildinfo.Inits[i].TexName, list, true);
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for (int i = list.Size() - 1; i >= 0; i--)
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{
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if (list[i] != buildinfo.texture->GetID())
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auto gtex = TexMan.GetGameTexture(list[i]);
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if (gtex && gtex != buildinfo.texture && gtex->GetTexture() && gtex->GetTexture()->GetImage() && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()->GetImage()))
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{
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auto gtex = TexMan.GetGameTexture(list[i]);
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if (gtex && !dynamic_cast<FMultiPatchTexture*>(gtex->GetTexture()))
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{
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texno = list[i];
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}
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texno = list[i];
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break;
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}
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}
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