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- fixed crash during autoloading of material textures
https://forum.zdoom.org/viewtopic.php?t=60546
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1 changed files with 5 additions and 2 deletions
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@ -1050,9 +1050,12 @@ void FTextureManager::Init()
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InitPalettedVersions();
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InitPalettedVersions();
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AdjustSpriteOffsets();
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AdjustSpriteOffsets();
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// Add auto materials to each texture after everything has been set up.
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// Add auto materials to each texture after everything has been set up.
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for (auto &tex : Textures)
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// Textures array can be reallocated in process, so ranged for loop is not suitable.
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// There is no need to process discovered material textures here,
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// CheckForTexture() did this already.
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for (unsigned int i = 0, count = Textures.Size(); i < count; ++i)
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{
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{
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tex.Texture->AddAutoMaterials();
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Textures[i].Texture->AddAutoMaterials();
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}
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}
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glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
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glLight = TexMan.CheckForTexture("glstuff/gllight.png", ETextureType::MiscPatch);
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