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remove gl_texture_usehires since it's unused now
GLTEXMNU_ENABLEHIRES in language.csv is unused too
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6 changed files with 0 additions and 12 deletions
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@ -52,7 +52,6 @@
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EXTERN_CVAR (Bool, vid_vsync)
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EXTERN_CVAR(Bool, r_drawvoxels)
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EXTERN_CVAR(Int, gl_tonemap)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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void gl_LoadExtensions();
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void gl_PrintStartupLog();
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@ -29,8 +29,6 @@
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#include "hw_ihwtexture.h"
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#include "hw_material.h"
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EXTERN_CVAR(Bool, gl_texture_usehires)
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//===========================================================================
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//
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// Quick'n dirty image rescaling.
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@ -80,11 +80,6 @@ CUSTOM_CVAR(Int, gl_texture_filter, 4, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINI
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screen->TextureFilterChanged();
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}
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CUSTOM_CVAR(Bool, gl_texture_usehires, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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TexMan.FlushAll();
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}
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CVAR(Bool, gl_precache, false, CVAR_ARCHIVE)
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//==========================================================================
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@ -10,7 +10,6 @@ EXTERN_CVAR(Bool, gl_texture)
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EXTERN_CVAR(Int, gl_texture_filter)
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EXTERN_CVAR(Float, gl_texture_filter_anisotropic)
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EXTERN_CVAR(Int, gl_texture_format)
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EXTERN_CVAR(Bool, gl_texture_usehires)
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EXTERN_CVAR(Bool, gl_usefb)
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EXTERN_CVAR(Int, gl_weaponlight)
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@ -39,8 +39,6 @@
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#include "m_alloc.h"
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#include "imagehelpers.h"
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EXTERN_CVAR(Bool, gl_texture_usehires)
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FSoftwareTexture *FTexture::GetSoftwareTexture()
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{
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@ -2534,7 +2534,6 @@ OptionMenu "GLTextureGLOptions" protected
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Title "$GLTEXMNU_TITLE"
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Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
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Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
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Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo"
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ifOption(MMX)
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{
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