- skip rendering when application is not active

Use vid_activeinbackground CVAR to override this behavior
This commit is contained in:
alexey.lysiuk 2018-05-04 11:24:37 +03:00
parent 311259b0f5
commit 2be84dc636
11 changed files with 25 additions and 45 deletions

View file

@ -28,13 +28,6 @@
// HEADER FILES ------------------------------------------------------------
#ifdef _WIN32
#include <direct.h>
#define mkdir(a,b) _mkdir (a)
#else
#include <sys/stat.h>
#endif
#ifdef HAVE_FPU_CONTROL
#include <fpu_control.h>
#endif
@ -237,6 +230,7 @@ FStartupInfo DoomStartupInfo;
FString lastIWAD;
int restart = 0;
bool batchrun; // just run the startup and collect all error messages in a logfile, then quit without any interaction
bool AppActive = true;
cycle_t FrameCycles;
@ -645,6 +639,8 @@ CVAR (Flag, compat_multiexit, compatflags2, COMPATF2_MULTIEXIT);
CVAR (Flag, compat_teleport, compatflags2, COMPATF2_TELEPORT);
CVAR (Flag, compat_pushwindow, compatflags2, COMPATF2_PUSHWINDOW);
CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
//==========================================================================
//
// D_Display
@ -660,6 +656,11 @@ void D_Display ()
if (nodrawers || screen == NULL)
return; // for comparative timing / profiling
if (!AppActive && (screen->IsFullscreen() || !vid_activeinbackground))
{
return;
}
cycle_t cycles;
cycles.Reset();

View file

@ -148,12 +148,6 @@ void OpenGLFrameBuffer::InitializeState()
void OpenGLFrameBuffer::Update()
{
if (!CanUpdate())
{
GLRenderer->Flush();
return;
}
DrawRateStuff();
GLRenderer->Flush();

View file

@ -65,7 +65,6 @@ protected:
void InitializeState();
bool CanUpdate();
void SwapBuffers();
void SetGammaTable(uint16_t* table);

View file

@ -296,18 +296,24 @@ ApplicationController* appCtrl;
}
extern bool AppActive;
- (void)applicationDidBecomeActive:(NSNotification*)aNotification
{
ZD_UNUSED(aNotification);
S_SetSoundPaused(1);
AppActive = true;
}
- (void)applicationWillResignActive:(NSNotification*)aNotification
{
ZD_UNUSED(aNotification);
S_SetSoundPaused((!!i_soundinbackground) || 0);
S_SetSoundPaused(i_soundinbackground);
AppActive = false;
}

View file

@ -701,11 +701,6 @@ void SystemFrameBuffer::InitializeState()
{
}
bool SystemFrameBuffer::CanUpdate()
{
return true;
}
void SystemFrameBuffer::SwapBuffers()
{
[[NSOpenGLContext currentContext] flushBuffer];

View file

@ -33,7 +33,6 @@ public:
virtual int GetTrueHeight() { return GetClientHeight(); }
protected:
bool CanUpdate();
void SetGammaTable(uint16_t *tbl);
void ResetGammaTable();
void InitializeState();

View file

@ -305,9 +305,16 @@ void MessagePump (const SDL_Event &sev)
case SDL_WINDOWEVENT:
switch (sev.window.event)
{
extern bool AppActive;
case SDL_WINDOWEVENT_FOCUS_GAINED:
S_SetSoundPaused(1);
AppActive = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
S_SetSoundPaused((!!i_soundinbackground) || sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
S_SetSoundPaused(i_soundinbackground);
AppActive = false;
break;
}
break;

View file

@ -394,11 +394,6 @@ void SystemFrameBuffer::InitializeState()
{
}
bool SystemFrameBuffer::CanUpdate ()
{
return true;
}
void SystemFrameBuffer::SetGammaTable(uint16_t *tbl)
{
if (m_supportsGamma)

View file

@ -30,7 +30,6 @@ public:
protected:
bool CanUpdate();
void ResetGammaTable();
void SetGammaTable(uint16_t * tbl);

View file

@ -144,7 +144,7 @@ LPDIRECTINPUT8 g_pdi;
LPDIRECTINPUT g_pdi3;
BOOL AppActive = TRUE;
extern bool AppActive;
int SessionState = 0;
int BlockMouseMove;
@ -527,7 +527,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case WM_ACTIVATEAPP:
AppActive = wParam;
AppActive = wParam == TRUE;
if (wParam)
{
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);

View file

@ -55,7 +55,6 @@
#include "gl/system/gl_framebuffer.h"
extern HWND Window;
extern BOOL AppActive;
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
@ -71,8 +70,6 @@ PFNWGLSWAPINTERVALEXTPROC myWglSwapIntervalExtProc;
CVAR(Bool, vid_activeinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
@ -1118,18 +1115,6 @@ void SystemFrameBuffer::InitializeState()
//
//==========================================================================
bool SystemFrameBuffer::CanUpdate()
{
if (!AppActive && (IsFullscreen() || !vid_activeinbackground)) return false;
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void SystemFrameBuffer::ResetGammaTable()
{
if (m_supportsGamma)