- finished adding direct native functions to vmthunks.cpp.

This commit is contained in:
Christoph Oelckers 2018-11-25 16:12:15 +01:00
parent 03364a8c3e
commit 2b960aa28f
1 changed files with 247 additions and 63 deletions

View File

@ -475,12 +475,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
static int GetTexture(sector_t *self, int pos)
static int GetSectorTexture(sector_t *self, int pos)
{
return self->GetTexture(pos).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetTexture, GetTexture)
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, GetTexture, GetSectorTexture)
{
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
PARAM_INT(pos);
@ -682,17 +682,17 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
ACTION_RETURN_FLOAT(self->CenterCeiling());
}
static int Index(sector_t *self)
static int SectorIndex(sector_t *self)
{
unsigned ndx = self->Index();
if (ndx >= level.sectors.Size()) return -1; // This must not throw because it is the only means to check that the given pointer is valid.
return ndx;
}
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, Index, Index)
DEFINE_ACTION_FUNCTION_NATIVE(_Sector, Index, SectorIndex)
{
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
ACTION_RETURN_INT(Index(self));
ACTION_RETURN_INT(SectorIndex(self));
}
static void SetEnvironmentID(sector_t *self, int envnum)
@ -779,39 +779,64 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
//
//===========================================================================
DEFINE_ACTION_FUNCTION(_Line, isLinePortal)
static int isLinePortal(line_t *self)
{
return self->isLinePortal();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Line, isLinePortal, isLinePortal)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
ACTION_RETURN_BOOL(self->isLinePortal());
}
DEFINE_ACTION_FUNCTION(_Line, isVisualPortal)
static int isVisualPortal(line_t *self)
{
return self->isVisualPortal();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Line, isVisualPortal, isVisualPortal)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
ACTION_RETURN_BOOL(self->isVisualPortal());
}
DEFINE_ACTION_FUNCTION(_Line, getPortalDestination)
static line_t *getPortalDestination(line_t *self)
{
return self->getPortalDestination();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Line, getPortalDestination, getPortalDestination)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
ACTION_RETURN_POINTER(self->getPortalDestination());
}
DEFINE_ACTION_FUNCTION(_Line, getPortalAlignment)
static int getPortalAlignment(line_t *self)
{
return self->getPortalAlignment();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Line, getPortalAlignment, getPortalAlignment)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
ACTION_RETURN_INT(self->getPortalAlignment());
}
DEFINE_ACTION_FUNCTION(_Line, Index)
static int LineIndex(line_t *self)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
unsigned ndx = self->Index();
if (ndx >= level.lines.Size())
{
ThrowAbortException(X_ARRAY_OUT_OF_BOUNDS, "Accessed invalid line");
return -1;
}
ACTION_RETURN_INT(ndx);
return ndx;
}
DEFINE_ACTION_FUNCTION_NATIVE(_Line, Index, LineIndex)
{
PARAM_SELF_STRUCT_PROLOGUE(line_t);
ACTION_RETURN_INT(LineIndex(self));
}
//===========================================================================
@ -820,14 +845,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
//
//===========================================================================
DEFINE_ACTION_FUNCTION(_Side, GetTexture)
static int GetSideTexture(side_t *self, int which)
{
return self->GetTexture(which).GetIndex();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTexture, GetSideTexture)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
ACTION_RETURN_INT(self->GetTexture(which).GetIndex());
}
DEFINE_ACTION_FUNCTION(_Side, SetTexture)
static void SetSideTexture(side_t *self, int which, int tex)
{
self->SetTexture(which, FSetTextureID(tex));
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetTexture, SetSideTexture)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -836,7 +871,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, SetTextureXOffset)
static void SetTextureXOffset(side_t *self, int which, double ofs)
{
self->SetTextureXOffset(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetTextureXOffset, SetTextureXOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -845,7 +885,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, AddTextureXOffset)
static void AddTextureXOffset(side_t *self, int which, double ofs)
{
self->AddTextureXOffset(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, AddTextureXOffset, AddTextureXOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -854,14 +899,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, GetTextureXOffset)
static double GetTextureXOffset(side_t *self, int which)
{
return self->GetTextureXOffset(which);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTextureXOffset, GetTextureXOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
ACTION_RETURN_FLOAT(self->GetTextureXOffset(which));
}
DEFINE_ACTION_FUNCTION(_Side, SetTextureYOffset)
static void SetTextureYOffset(side_t *self, int which, double ofs)
{
self->SetTextureYOffset(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetTextureYOffset, SetTextureYOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -870,7 +925,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, AddTextureYOffset)
static void AddTextureYOffset(side_t *self, int which, double ofs)
{
self->AddTextureYOffset(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, AddTextureYOffset, AddTextureYOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -879,14 +939,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, GetTextureYOffset)
static double GetTextureYOffset(side_t *self, int which)
{
return self->GetTextureYOffset(which);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTextureYOffset, GetTextureYOffset)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
ACTION_RETURN_FLOAT(self->GetTextureYOffset(which));
}
DEFINE_ACTION_FUNCTION(_Side, SetTextureXScale)
static void SetTextureXScale(side_t *self, int which, double ofs)
{
self->SetTextureXScale(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetTextureXScale, SetTextureXScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -895,7 +965,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, MultiplyTextureXScale)
static void MultiplyTextureXScale(side_t *self, int which, double ofs)
{
self->MultiplyTextureXScale(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, MultiplyTextureXScale, MultiplyTextureXScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -904,14 +979,24 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, GetTextureXScale)
static double GetTextureXScale(side_t *self, int which)
{
return self->GetTextureXScale(which);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTextureXScale, GetTextureXScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
ACTION_RETURN_FLOAT(self->GetTextureXScale(which));
}
DEFINE_ACTION_FUNCTION(_Side, SetTextureYScale)
static void SetTextureYScale(side_t *self, int which, double ofs)
{
self->SetTextureYScale(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetTextureYScale, SetTextureYScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -920,7 +1005,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, MultiplyTextureYScale)
static void MultiplyTextureYScale(side_t *self, int which, double ofs)
{
self->MultiplyTextureYScale(which, ofs);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, MultiplyTextureYScale, MultiplyTextureYScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
@ -929,29 +1019,72 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
return 0;
}
DEFINE_ACTION_FUNCTION(_Side, GetTextureYScale)
static double GetTextureYScale(side_t *self, int which)
{
return self->GetTextureYScale(which);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, GetTextureYScale, GetTextureYScale)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(which);
ACTION_RETURN_FLOAT(self->GetTextureYScale(which));
}
DEFINE_ACTION_FUNCTION(_Side, V1)
static vertex_t *GetSideV1(side_t *self)
{
return self->V1();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, V1, GetSideV1)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
ACTION_RETURN_POINTER(self->V1());
}
DEFINE_ACTION_FUNCTION(_Side, V2)
static vertex_t *GetSideV2(side_t *self)
{
return self->V2();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, V2, GetSideV2)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
ACTION_RETURN_POINTER(self->V2());
}
DEFINE_ACTION_FUNCTION(_Side, Index)
static void SetSideSpecialColor(side_t *self, int tier, int position, int color)
{
if (tier >= 0 && tier < 3 && position >= 0 && position < 2)
{
self->SetSpecialColor(tier, position, color);
}
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, SetSpecialColor, SetSideSpecialColor)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
ACTION_RETURN_INT(self->Index());
PARAM_INT(tier);
PARAM_INT(position);
PARAM_COLOR(color);
SetSideSpecialColor(self, tier, position, color);
return 0;
}
static int SideIndex(side_t *self)
{
unsigned ndx = self->Index();
if (ndx >= level.sides.Size())
{
return -1;
}
return ndx;
}
DEFINE_ACTION_FUNCTION_NATIVE(_Side, Index, SideIndex)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
ACTION_RETURN_INT(SideIndex(self));
}
//=====================================================================================
@ -959,28 +1092,29 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
//
//=====================================================================================
DEFINE_ACTION_FUNCTION(_Side, SetSpecialColor)
static int VertexIndex(vertex_t *self)
{
PARAM_SELF_STRUCT_PROLOGUE(side_t);
PARAM_INT(tier);
PARAM_INT(position);
PARAM_COLOR(color);
if (tier >= 0 && tier < 3 && position >= 0 && position < 2)
unsigned ndx = self->Index();
if (ndx >= level.vertexes.Size())
{
color.a = 255;
self->SetSpecialColor(tier, position, color);
return -1;
}
return 0;
return ndx;
}
DEFINE_ACTION_FUNCTION(_Vertex, Index)
DEFINE_ACTION_FUNCTION_NATIVE(_Vertex, Index, VertexIndex)
{
PARAM_SELF_STRUCT_PROLOGUE(vertex_t);
ACTION_RETURN_INT(self->Index());
ACTION_RETURN_INT(VertexIndex(self));
}
DEFINE_ACTION_FUNCTION(_TexMan, ReplaceTextures)
// This is needed to convert the strings to char pointers.
static void ReplaceTextures(const FString &from, const FString &to, int flags)
{
P_ReplaceTextures(from, to, flags);
}
DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, ReplaceTextures, ReplaceTextures)
{
PARAM_PROLOGUE;
PARAM_STRING(from);
@ -990,13 +1124,28 @@ DEFINE_ACTION_FUNCTION(_TexMan, ReplaceTextures)
return 0;
}
DEFINE_ACTION_FUNCTION(_Secplane, isSlope)
//=====================================================================================
//
//
//=====================================================================================
static int isSlope(secplane_t *self)
{
return !self->normal.XY().isZero();
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, isSlope, isSlope)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
ACTION_RETURN_BOOL(!self->normal.XY().isZero());
}
DEFINE_ACTION_FUNCTION(_Secplane, PointOnSide)
static int PointOnSide(const secplane_t *self, double x, double y, double z)
{
return self->PointOnSide(DVector3(x, y, z));
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, PointOnSide, PointOnSide)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(x);
@ -1005,7 +1154,12 @@ DEFINE_ACTION_FUNCTION(_Secplane, PointOnSide)
ACTION_RETURN_INT(self->PointOnSide(DVector3(x, y, z)));
}
DEFINE_ACTION_FUNCTION(_Secplane, ZatPoint)
static double ZatPoint(const secplane_t *self, double x, double y)
{
return self->ZatPoint(x, y);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, ZatPoint, ZatPoint)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(x);
@ -1013,23 +1167,38 @@ DEFINE_ACTION_FUNCTION(_Secplane, ZatPoint)
ACTION_RETURN_FLOAT(self->ZatPoint(x, y));
}
DEFINE_ACTION_FUNCTION(_Secplane, ZatPointDist)
static double ZatPointDist(const secplane_t *self, double x, double y, double d)
{
return (d + self->normal.X*x + self->normal.Y*y) * self->negiC;
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, ZatPointDist, ZatPointDist)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
PARAM_FLOAT(d);
ACTION_RETURN_FLOAT((d + self->normal.X*x + self->normal.Y*y) * self->negiC);
ACTION_RETURN_FLOAT(ZatPointDist(self, x, y, d));
}
DEFINE_ACTION_FUNCTION(_Secplane, isEqual)
static int isPlaneEqual(const secplane_t *self, const secplane_t *other)
{
return *self == *other;
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, isEqual, isPlaneEqual)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_POINTER(other, secplane_t);
ACTION_RETURN_BOOL(*self == *other);
}
DEFINE_ACTION_FUNCTION(_Secplane, ChangeHeight)
static void ChangeHeight(secplane_t *self, double hdiff)
{
self->ChangeHeight(hdiff);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, ChangeHeight, ChangeHeight)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(hdiff);
@ -1037,30 +1206,45 @@ DEFINE_ACTION_FUNCTION(_Secplane, ChangeHeight)
return 0;
}
DEFINE_ACTION_FUNCTION(_Secplane, GetChangedHeight)
static double GetChangedHeight(const secplane_t *self, double hdiff)
{
return self->GetChangedHeight(hdiff);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, GetChangedHeight, GetChangedHeight)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(hdiff);
ACTION_RETURN_FLOAT(self->GetChangedHeight(hdiff));
}
DEFINE_ACTION_FUNCTION(_Secplane, HeightDiff)
static double HeightDiff(const secplane_t *self, double oldd, double newd)
{
if (newd != 1e37)
{
return self->HeightDiff(oldd);
}
else
{
return self->HeightDiff(oldd, newd);
}
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, HeightDiff, HeightDiff)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(oldd);
PARAM_FLOAT(newd);
if (newd != 1e37)
{
ACTION_RETURN_FLOAT(self->HeightDiff(oldd));
}
else
{
PARAM_FLOAT(newd);
ACTION_RETURN_FLOAT(self->HeightDiff(oldd, newd));
}
ACTION_RETURN_FLOAT(HeightDiff(self, oldd, newd));
}
DEFINE_ACTION_FUNCTION(_Secplane, PointToDist)
static double PointToDist(const secplane_t *self, double x, double y, double z)
{
return self->PointToDist(DVector2(x, y), z);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Secplane, PointToDist, PointToDist)
{
PARAM_SELF_STRUCT_PROLOGUE(secplane_t);
PARAM_FLOAT(x);