mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- allow setting the sector's damage properties through UDMF.
This commit is contained in:
parent
3e13e772ef
commit
2b519a92b1
3 changed files with 32 additions and 1 deletions
|
@ -203,7 +203,11 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
||||||
// sound sequence thing in the sector will override this property.
|
// sound sequence thing in the sector will override this property.
|
||||||
hidden = <bool>; // if true this sector will not be drawn on the textured automap.
|
hidden = <bool>; // if true this sector will not be drawn on the textured automap.
|
||||||
waterzone = <bool>; // Sector is under water and swimmable
|
waterzone = <bool>; // Sector is under water and swimmable
|
||||||
moreids = <string>; // Additional sector IDs/tags, specified as a space separated list of numbers (e.g. "2 666 1003 4505")
|
moreids = <string>; // Additional sector IDs/tags, specified as a space separated list of numbers (e.g. "2 666 1003 4505")
|
||||||
|
damageamount = <int>; // Amount of damage inflicted by this sector, default = 0
|
||||||
|
damagetype = <string>; // Damage type for sector damage, Default = "None". (generic damage)
|
||||||
|
damageinterval = <int>; // Interval in tics between damage application, default = 32.
|
||||||
|
leakiness = <int>; // Probability of leaking through radiation suit (0 = never, 256 = always), default = 0.
|
||||||
|
|
||||||
* Note about dropactors
|
* Note about dropactors
|
||||||
|
|
||||||
|
@ -377,6 +381,10 @@ Changed language describing the DIALOGUE lump to mention USDF as an option.
|
||||||
1.25 19.04.2015
|
1.25 19.04.2015
|
||||||
Added 'moreids' for linedefs and sectors.
|
Added 'moreids' for linedefs and sectors.
|
||||||
|
|
||||||
|
1.26 05.01.2016
|
||||||
|
added clarification about character encoding
|
||||||
|
added sector damage properties.
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
EOF
|
EOF
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
|
@ -506,6 +506,10 @@ xx(floorplane_a)
|
||||||
xx(floorplane_b)
|
xx(floorplane_b)
|
||||||
xx(floorplane_c)
|
xx(floorplane_c)
|
||||||
xx(floorplane_d)
|
xx(floorplane_d)
|
||||||
|
xx(damageamount)
|
||||||
|
xx(damagetype)
|
||||||
|
xx(damageinterval)
|
||||||
|
xx(leakiness)
|
||||||
|
|
||||||
// USDF keywords
|
// USDF keywords
|
||||||
xx(Amount)
|
xx(Amount)
|
||||||
|
|
|
@ -1299,6 +1299,8 @@ public:
|
||||||
sec->prevsec = -1; // stair retriggering until build completes
|
sec->prevsec = -1; // stair retriggering until build completes
|
||||||
sec->heightsec = NULL; // sector used to get floor and ceiling height
|
sec->heightsec = NULL; // sector used to get floor and ceiling height
|
||||||
sec->sectornum = index;
|
sec->sectornum = index;
|
||||||
|
sec->damageinterval = 32;
|
||||||
|
sec->leakydamage = 5;
|
||||||
if (floordrop) sec->Flags = SECF_FLOORDROP;
|
if (floordrop) sec->Flags = SECF_FLOORDROP;
|
||||||
// killough 3/7/98: end changes
|
// killough 3/7/98: end changes
|
||||||
|
|
||||||
|
@ -1524,6 +1526,23 @@ public:
|
||||||
cp[3] = CheckFloat(key);
|
cp[3] = CheckFloat(key);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case NAME_damageamount:
|
||||||
|
sec->damageamount = CheckInt(key);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NAME_damagetype:
|
||||||
|
sec->damagetype = CheckString(key);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NAME_damageinterval:
|
||||||
|
sec->damageinterval = CheckInt(key);
|
||||||
|
if (sec->damageinterval < 1) sec->damageinterval = 1;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case NAME_leakiness:
|
||||||
|
sec->leakydamage = CheckInt(key);
|
||||||
|
break;
|
||||||
|
|
||||||
case NAME_MoreIds:
|
case NAME_MoreIds:
|
||||||
// delay parsing of the tag string until parsing of the sector is complete
|
// delay parsing of the tag string until parsing of the sector is complete
|
||||||
// This ensures that the ID is always the first tag in the list.
|
// This ensures that the ID is always the first tag in the list.
|
||||||
|
|
Loading…
Reference in a new issue