- implement 'defcvars'

# Conflicts:
#	src/d_main.cpp
This commit is contained in:
Rachael Alexanderson 2019-11-27 18:27:59 -05:00 committed by Christoph Oelckers
parent b4ba7dfec2
commit 2b05bfed68
2 changed files with 57 additions and 0 deletions

View file

@ -48,6 +48,8 @@
#include "menu/menu.h"
#include "vm.h"
#include "version.h"
struct FLatchedValue
{
FBaseCVar *Variable;
@ -1745,3 +1747,55 @@ CCMD (archivecvar)
}
}
}
void C_GrabCVarDefaults ()
{
int lump, lastlump = 0;
int lumpversion, gamelastrunversion;
gamelastrunversion = atoi(LASTRUNVERSION);
while ((lump = Wads.FindLump("DEFCVARS", &lastlump)) != -1)
{
FScanner sc(lump);
sc.MustGetString();
if (!sc.Compare("version"))
sc.ScriptError("Must declare version for defcvars!");
sc.MustGetNumber();
lumpversion = sc.Number;
if (lumpversion > gamelastrunversion)
sc.ScriptError("Unsupported version %i (%i supported)", lumpversion, gamelastrunversion);
if (lumpversion < 218)
sc.ScriptError("Version must be at least 218 (current version %i)", gamelastrunversion);
FBaseCVar *var;
while (sc.GetString())
{
if (sc.Compare("set"))
{
sc.MustGetString();
}
var = FindCVar (sc.String, NULL);
if (var != NULL)
{
if (var->GetFlags() & CVAR_ARCHIVE)
{
UCVarValue val;
sc.MustGetString();
val.String = const_cast<char *>(sc.String);
var->SetGenericRepDefault(val, CVAR_String);
}
else
{
sc.ScriptError("Cannot set cvar default for non-config cvar '%s'", sc.String);
}
}
else
{
sc.ScriptError("Unknown cvar '%s'", sc.String);
}
}
}
}

View file

@ -145,6 +145,7 @@ void DrawFullscreenSubtitle(const char *text);
void D_Cleanup();
void FreeSBarInfoScript();
void I_UpdateWindowTitle();
void C_GrabCVarDefaults ();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -2531,6 +2532,8 @@ static int D_DoomMain_Internal (void)
allwads.ShrinkToFit();
SetMapxxFlag();
C_GrabCVarDefaults(); //parse DEFCVARS
GameConfig->DoKeySetup(gameinfo.ConfigName);
// Now that wads are loaded, define mod-specific cvars.