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- fixed state checking in A_Teleport.
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1 changed files with 3 additions and 4 deletions
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@ -4246,17 +4246,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
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if (!(Flags & TF_NOJUMP))
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{
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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if (TeleportState == NULL)
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{
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ACTION_SET_RESULT(false); // Jumps should never set the result for inventory state chains!
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// Default to Teleport.
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TeleportState = self->FindState("Teleport");
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// If still nothing, then return.
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if (!TeleportState) return;
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ACTION_JUMP(TeleportState);
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return;
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}
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ACTION_JUMP(TeleportState);
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return;
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}
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}
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ACTION_SET_RESULT(teleResult);
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