diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 8ca30621b..1b369994f 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -5995,6 +5995,13 @@ enum CPXFflags CPXF_COUNTDEAD = 1 << 3, CPXF_DEADONLY = 1 << 4, CPXF_EXACT = 1 << 5, + CPXF_SETTARGET = 1 << 6, + CPXF_SETMASTER = 1 << 7, + CPXF_SETTRACER = 1 << 8, + CPXF_FARTHEST = 1 << 9, + CPXF_CLOSEST = 1 << 10, + CPXF_SETONPTR = 1 << 11, + CPXF_CHECKSIGHT = 1 << 12, }; DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) { @@ -6007,17 +6014,26 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) ACTION_PARAM_INT(ptr, 5); ACTION_SET_RESULT(false); //No inventory chain results please. + + if (!jump) + { + if (!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER))) + return; + } AActor *ref = COPY_AAPTR(self, ptr); //We need these to check out. - if (!ref || !jump || !classname || distance <= 0) + if (!ref || !classname || (distance <= 0)) return; int counter = 0; bool result = false; + fixed_t closer = distance, farther = 0, current = distance; + const bool ptrWillChange = !!(flags & (CPXF_SETTARGET | CPXF_SETMASTER | CPXF_SETTRACER)); + const bool ptrDistPref = !!(flags & (CPXF_CLOSEST | CPXF_FARTHEST)); TThinkerIterator it; - AActor * mo; + AActor *mo, *dist = NULL; //[MC] Process of elimination, I think, will get through this as quickly and //efficiently as possible. @@ -6036,12 +6052,35 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) else if (classname != mo->GetClass()) continue; - //Make sure it's in range and respect the desire for Z or not. - if (ref->AproxDistance(mo) < distance && + //[MC]Make sure it's in range and respect the desire for Z or not. The function forces it to use + //Z later for ensuring CLOSEST and FARTHEST flags are respected perfectly. + //Ripped from sphere checking in A_RadiusGive (along with a number of things). + if ((ref->AproxDistance(mo) < distance && ((flags & CPXF_NOZ) || - ((ref->Z() > mo->Z() && ref->Top() < distance) || - (ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance)))) + ((ref->Z() > mo->Z() && ref->Z() - mo->Top() < distance) || + (ref->Z() <= mo->Z() && mo->Z() - ref->Top() < distance))))) { + if ((flags & CPXF_CHECKSIGHT) && !(P_CheckSight(mo, ref, SF_IGNOREVISIBILITY | SF_IGNOREWATERBOUNDARY))) + continue; + + if (ptrWillChange) + { + current = ref->AproxDistance(mo); + + if ((flags & CPXF_CLOSEST) && (current < closer)) + { + dist = mo; + closer = current; //This actor's closer. Set the new standard. + } + else if ((flags & CPXF_FARTHEST) && (current > farther)) + { + dist = mo; + farther = current; + } + else if (!dist) + dist = mo; //Just get the first one and call it quits if there's nothing selected. + } + if (mo->flags6 & MF6_KILLED) { if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY))) @@ -6059,17 +6098,38 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity) if (counter > count) { result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true; - break; + + //However, if we have one SET* flag and either the closest or farthest flags, keep the function going. + if (ptrWillChange && ptrDistPref) + continue; + else + break; } } } + if (ptrWillChange && dist != NULL) + { + if (flags & CPXF_SETONPTR) + { + if (flags & CPXF_SETTARGET) ref->target = dist; + if (flags & CPXF_SETMASTER) ref->master = dist; + if (flags & CPXF_SETTRACER) ref->tracer = dist; + } + else + { + if (flags & CPXF_SETTARGET) self->target = dist; + if (flags & CPXF_SETMASTER) self->master = dist; + if (flags & CPXF_SETTRACER) self->tracer = dist; + } + } + if (counter == count) result = true; else if (counter < count) result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT)); - + if (!jump) return; if (result) { diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index b2d641b69..cecac6f0b 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -498,6 +498,13 @@ enum CPXF_COUNTDEAD = 1 << 3, CPXF_DEADONLY = 1 << 4, CPXF_EXACT = 1 << 5, + CPXF_SETTARGET = 1 << 6, + CPXF_SETMASTER = 1 << 7, + CPXF_SETTRACER = 1 << 8, + CPXF_FARTHEST = 1 << 9, + CPXF_CLOSEST = 1 << 10, + CPXF_SETONPTR = 1 << 11, + CPXF_CHECKSIGHT = 1 << 12, }; // Flags for A_CheckBlock