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- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
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3 changed files with 28 additions and 1 deletions
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@ -2636,7 +2636,7 @@ void G_DoPlayDemo (void)
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{
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FixPathSeperator (defdemoname);
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DefaultExtension (defdemoname, ".lmp");
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M_ReadFile (defdemoname, &demobuffer);
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M_ReadFileMalloc (defdemoname, &demobuffer);
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}
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demo_p = demobuffer;
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@ -137,6 +137,32 @@ int M_ReadFile (char const *name, BYTE **buffer)
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return length;
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}
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//
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// M_ReadFile (same as above but use malloc instead of new to allocate the buffer.)
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//
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int M_ReadFileMalloc (char const *name, BYTE **buffer)
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{
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int handle, count, length;
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struct stat fileinfo;
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BYTE *buf;
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handle = open (name, O_RDONLY | O_BINARY, 0666);
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if (handle == -1)
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I_Error ("Couldn't read file %s", name);
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if (fstat (handle,&fileinfo) == -1)
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I_Error ("Couldn't read file %s", name);
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length = fileinfo.st_size;
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buf = (BYTE*)M_Malloc(length);
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count = read (handle, buf, length);
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close (handle);
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if (count < length)
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I_Error ("Couldn't read file %s", name);
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*buffer = buf;
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return length;
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}
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//---------------------------------------------------------------------------
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//
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// PROC M_FindResponseFile
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@ -33,6 +33,7 @@ extern FGameConfigFile *GameConfig;
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bool M_WriteFile (char const *name, void *source, int length);
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int M_ReadFile (char const *name, BYTE **buffer);
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int M_ReadFileMalloc (char const *name, BYTE **buffer);
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void M_FindResponseFile (void);
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// [RH] M_ScreenShot now accepts a filename parameter.
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