- removed remaining DirectDraw code and a few other things that are no longer being used.

This commit is contained in:
Christoph Oelckers 2018-03-27 21:04:01 +02:00
parent 2ed744963c
commit 29ad081368
13 changed files with 23 additions and 288 deletions

View file

@ -1261,22 +1261,6 @@ void OpenGLSWFrameBuffer::Flip()
}
}
//==========================================================================
//
// OpenGLSWFrameBuffer :: PaintToWindow
//
//==========================================================================
#ifdef WIN32
bool OpenGLSWFrameBuffer::PaintToWindow()
{
Draw3DPart(true);
return true;
}
#endif
//==========================================================================
//
// OpenGLSWFrameBuffer :: Draw3DPart

View file

@ -67,8 +67,6 @@ public:
void WipeCleanup() override;
#ifdef WIN32
void Blank() override { }
bool PaintToWindow() override;
int GetTrueHeight() override { return TrueHeight; }
#endif

View file

@ -1040,22 +1040,6 @@ void I_SetFPSLimit(int limit)
{
}
CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (vid_maxfps < TICRATE && vid_maxfps != 0)
{
vid_maxfps = TICRATE;
}
else if (vid_maxfps > 1000)
{
vid_maxfps = 1000;
}
else if (cl_capfps == 0)
{
I_SetFPSLimit(vid_maxfps);
}
}
CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
CocoaVideo::UseHiDPI(self);

View file

@ -300,22 +300,6 @@ void I_SetFPSLimit(int limit)
}
#endif
CUSTOM_CVAR (Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (vid_maxfps < TICRATE && vid_maxfps != 0)
{
vid_maxfps = TICRATE;
}
else if (vid_maxfps > 1000)
{
vid_maxfps = 1000;
}
else if (cl_capfps == 0)
{
I_SetFPSLimit(vid_maxfps);
}
}
extern int NewWidth, NewHeight, NewBits, DisplayBits;
CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)

View file

@ -86,6 +86,24 @@
#include "r_videoscale.h"
#include "i_time.h"
EXTERN_CVAR(Bool, cl_capfps)
CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (vid_maxfps < TICRATE && vid_maxfps != 0)
{
vid_maxfps = TICRATE;
}
else if (vid_maxfps > 1000)
{
vid_maxfps = 1000;
}
else if (cl_capfps == 0)
{
I_SetFPSLimit(vid_maxfps);
}
}
EXTERN_CVAR(Bool, r_blendmethod)
int active_con_scale();

View file

@ -884,17 +884,6 @@ int D3DFB::GetPageCount ()
return 1;
}
//==========================================================================
//
// D3DFB :: GetHR
//
//==========================================================================
HRESULT D3DFB::GetHR ()
{
return LastHR;
}
//==========================================================================
//
// D3DFB :: IsFullscreen
@ -1097,29 +1086,6 @@ void D3DFB::CopyNextFrontBuffer()
}
}
//==========================================================================
//
// D3DFB :: PaintToWindow
//
//==========================================================================
bool D3DFB::PaintToWindow ()
{
HRESULT hr;
hr = D3DDevice->TestCooperativeLevel();
if (FAILED(hr))
{
if (hr != D3DERR_DEVICENOTRESET || !Reset())
{
Sleep (1);
return false;
}
}
Draw3DPart(true);
return true;
}
//==========================================================================
//
// D3DFB :: Draw3DPart
@ -1402,10 +1368,6 @@ void D3DFB::NewRefreshRate ()
}
}
void D3DFB::Blank ()
{
}
void D3DFB::SetBlendingRect(int x1, int y1, int x2, int y2)
{
BlendingRect.left = x1;

View file

@ -52,7 +52,6 @@ EXTERN_CVAR (Bool, ticker)
EXTERN_CVAR (Bool, fullscreen)
EXTERN_CVAR (Bool, swtruecolor)
EXTERN_CVAR (Float, vid_winscale)
EXTERN_CVAR (Bool, vid_forceddraw)
EXTERN_CVAR (Bool, win_borderless)
CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -208,10 +207,8 @@ void I_CreateRenderer()
Printf("Renderer: OpenGL\n");
else if (currentcanvas == 1)
Printf("Renderer: Software on OpenGL\n");
else if (currentcanvas == 0 && vid_forceddraw == false)
Printf("Renderer: Software on Direct3D\n");
else if (currentcanvas == 0)
Printf("Renderer: Software on DirectDraw\n");
Printf("Renderer: Software on Direct3D\n");
else
Printf("Renderer: Unknown\n");
if (Renderer == NULL)

View file

@ -456,10 +456,6 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case WM_PAINT:
if (screen != NULL && 0)
{
static_cast<BaseWinFB *> (screen)->PaintToWindow ();
}
return DefWindowProc (hWnd, message, wParam, lParam);
case WM_SETTINGCHANGE:

View file

@ -64,7 +64,7 @@ extern HWND Window;
extern BOOL AppActive;
extern "C" {
_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
@ -1170,29 +1170,6 @@ bool Win32GLFrameBuffer::IsFullscreen()
return m_Fullscreen;
}
HRESULT Win32GLFrameBuffer::GetHR()
{
return 0;
}
void Win32GLFrameBuffer::Blank ()
{
}
bool Win32GLFrameBuffer::PaintToWindow ()
{
return false;
}
bool Win32GLFrameBuffer::CreateResources ()
{
return false;
}
void Win32GLFrameBuffer::ReleaseResources ()
{
}
//==========================================================================
//
//

View file

@ -36,15 +36,6 @@ public:
Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen, bool bgra);
virtual ~Win32GLFrameBuffer();
// unused but must be defined
virtual void Blank ();
virtual bool PaintToWindow ();
virtual long/*HRESULT*/ GetHR(); // windows.h pollution prevention.
virtual bool CreateResources ();
virtual void ReleaseResources ();
void SetVSync (bool vsync);
void SwapBuffers();
void NewRefreshRate ();

View file

@ -50,7 +50,6 @@ class Win32Video : public IVideo
~Win32Video ();
bool InitD3D9();
void InitDDraw();
EDisplayType GetDisplayType () { return DISPLAY_Both; }
void SetWindowedScale (float scale);
@ -61,7 +60,6 @@ class Win32Video : public IVideo
bool NextMode (int *width, int *height, bool *letterbox);
bool GoFullscreen (bool yes);
void BlankForGDI ();
void DumpAdapters ();
void AddMode(int x, int y, int bits, int baseHeight, int doubling);
@ -107,14 +105,9 @@ public:
BaseWinFB(int width, int height, bool bgra) : DFrameBuffer(width, height, bgra), Windowed(true) {}
bool IsFullscreen () { return !Windowed; }
virtual void Blank () = 0;
virtual bool PaintToWindow () = 0;
virtual long/*HRESULT*/ GetHR () = 0; // HRESULT is a long in Windows but this header should not be polluted with windows.h just for this single definition
virtual void ScaleCoordsFromWindow(int16_t &x, int16_t &y);
protected:
virtual bool CreateResources () = 0;
virtual void ReleaseResources () = 0;
virtual int GetTrueHeight() { return GetHeight(); }
bool Windowed;

View file

@ -38,8 +38,6 @@ public:
void GetFlash (PalEntry &rgb, int &amount);
int GetPageCount ();
bool IsFullscreen ();
void Blank ();
bool PaintToWindow ();
void SetVSync (bool vsync);
void NewRefreshRate();
void GetScreenshotBuffer(const uint8_t *&buffer, int &pitch, ESSType &color_type, float &gamma) override;
@ -62,7 +60,6 @@ public:
void WipeEndScreen();
bool WipeDo(int ticks);
void WipeCleanup();
HRESULT GetHR ();
virtual int GetTrueHeight() { return TrueHeight; }
private:

View file

@ -103,37 +103,20 @@ extern bool VidResizing;
EXTERN_CVAR (Bool, fullscreen)
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Bool, cl_capfps)
EXTERN_CVAR(Int, vid_maxfps)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static HMODULE D3D9_dll;
static HMODULE DDraw_dll;
static UINT FPSLimitTimer;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
IDirectDraw2 *DDraw;
IDirect3D9 *D3D;
IDirect3DDevice9 *D3Device;
HANDLE FPSLimitEvent;
CVAR (Bool, vid_forceddraw, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR (Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (vid_maxfps < TICRATE && vid_maxfps != 0)
{
vid_maxfps = TICRATE;
}
else if (vid_maxfps > 1000)
{
vid_maxfps = 1000;
}
else if (cl_capfps == 0)
{
I_SetFPSLimit(vid_maxfps);
}
}
#if VID_FILE_DEBUG
FILE *dbg;
@ -147,25 +130,13 @@ Win32Video::Win32Video (int parm)
m_Adapter (D3DADAPTER_DEFAULT)
{
I_SetWndProc();
if (!InitD3D9())
{
InitDDraw();
}
InitD3D9();
}
Win32Video::~Win32Video ()
{
FreeModes ();
if (DDraw != NULL)
{
if (m_IsFullscreen)
{
DDraw->SetCooperativeLevel (NULL, DDSCL_NORMAL);
}
DDraw->Release();
DDraw = NULL;
}
if (D3D != NULL)
{
D3D->Release();
@ -179,11 +150,6 @@ bool Win32Video::InitD3D9 ()
{
DIRECT3DCREATE9FUNC direct3d_create_9;
if (vid_forceddraw)
{
return false;
}
// Load the Direct3D 9 library.
if ((D3D9_dll = LoadLibraryA ("d3d9.dll")) == NULL)
{
@ -259,124 +225,12 @@ static HRESULT WINAPI EnumDDModesCB(LPDDSURFACEDESC desc, void *data)
return DDENUMRET_OK;
}
void Win32Video::InitDDraw ()
{
DIRECTDRAWCREATEFUNC directdraw_create;
LPDIRECTDRAW ddraw1;
STARTLOG;
HRESULT dderr;
// Load the DirectDraw library.
if ((DDraw_dll = LoadLibraryA ("ddraw.dll")) == NULL)
{
I_FatalError ("Could not load ddraw.dll");
}
// Obtain an IDirectDraw interface.
if ((directdraw_create = (DIRECTDRAWCREATEFUNC)GetProcAddress (DDraw_dll, "DirectDrawCreate")) == NULL)
{
I_FatalError ("The system file ddraw.dll is missing the DirectDrawCreate export");
}
dderr = directdraw_create (NULL, &ddraw1, NULL);
if (FAILED(dderr))
I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
static const GUID IDIRECTDRAW2_GUID = { 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00, 0xAA, 0x00, 0xB9, 0x33, 0x56 };
dderr = ddraw1->QueryInterface (IDIRECTDRAW2_GUID, (LPVOID*)&DDraw);
if (FAILED(dderr))
{
ddraw1->Release ();
DDraw = NULL;
I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr);
}
// Okay, we have the IDirectDraw2 interface now, so we can release the
// really old-fashioned IDirectDraw one.
ddraw1->Release ();
DDraw->SetCooperativeLevel (Window, DDSCL_NORMAL);
FreeModes ();
dderr = DDraw->EnumDisplayModes (0, NULL, this, EnumDDModesCB);
if (FAILED(dderr))
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("Could not enumerate display modes: %08lx", dderr);
}
if (m_Modes == NULL)
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("DirectDraw returned no display modes.\n\n"
"If you started " GAMENAME " from a fullscreen DOS box, run it from "
"a DOS window instead. If that does not work, you may need to reboot.");
}
if (Args->CheckParm ("-2"))
{ // Force all modes to be pixel-doubled.
ScaleModes(1);
}
else if (Args->CheckParm ("-4"))
{ // Force all modes to be pixel-quadrupled.
ScaleModes(2);
}
else
{
AddLowResModes ();
}
AddLetterboxModes ();
}
// Returns true if fullscreen, false otherwise
bool Win32Video::GoFullscreen (bool yes)
{
static const char *const yestypes[2] = { "windowed", "fullscreen" };
HRESULT hr[2];
int count;
// FIXME: Do this right for D3D.
if (D3D != NULL)
{
return yes;
}
if (m_IsFullscreen == yes)
return yes;
for (count = 0; count < 2; ++count)
{
LOG1 ("fullscreen: %d\n", yes);
hr[count] = DDraw->SetCooperativeLevel (Window, !yes ? DDSCL_NORMAL :
DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
if (SUCCEEDED(hr[count]))
{
if (count != 0)
{
// Ack! Cannot print because the screen does not exist right now.
// Printf ("Setting %s mode failed. Error %08lx\n",
// yestypes[!yes], hr[0]);
}
m_IsFullscreen = yes;
return yes;
}
yes = !yes;
}
I_FatalError ("Could not set %s mode: %08lx\n"
"Could not set %s mode: %08lx\n",
yestypes[yes], hr[0], yestypes[!yes], hr[1]);
// Appease the compiler, even though we never return if we get here.
return false;
}
// Flips to the GDI surface and clears it
void Win32Video::BlankForGDI ()
{
static_cast<BaseWinFB *> (screen)->Blank ();
return yes;
}
//==========================================================================