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- fixed: texture upscaling was disabled by default.
It should only be disabled if the scale of a texture is greater than 2.
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3e8f53e98c
commit
29344006a0
2 changed files with 11 additions and 3 deletions
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@ -430,7 +430,7 @@ CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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float FTexCoordInfo::RowOffset(float rowoffset) const
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float FTexCoordInfo::RowOffset(float rowoffset) const
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{
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{
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float scale = fabs(mScale.Y);
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float scale = fabsf(mScale.Y);
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if (scale == 1.f || mWorldPanning) return rowoffset;
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if (scale == 1.f || mWorldPanning) return rowoffset;
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else return rowoffset / scale;
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else return rowoffset / scale;
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}
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}
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@ -84,7 +84,7 @@ class FGameTexture
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float DisplayWidth, DisplayHeight;
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float DisplayWidth, DisplayHeight;
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float ScaleX, ScaleY;
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float ScaleX, ScaleY;
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int8_t shouldUpscaleFlag = 0; // Without explicit setup, scaling is disabled for a texture.
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int8_t shouldUpscaleFlag = 1;
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ETextureType UseType = ETextureType::Wall; // This texture's primary purpose
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ETextureType UseType = ETextureType::Wall; // This texture's primary purpose
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SpritePositioningInfo* spi = nullptr;
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SpritePositioningInfo* spi = nullptr;
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@ -131,7 +131,7 @@ public:
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ETextureType GetUseType() const { return UseType; }
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ETextureType GetUseType() const { return UseType; }
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void SetUpscaleFlag(int what) { shouldUpscaleFlag = what; }
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void SetUpscaleFlag(int what) { shouldUpscaleFlag = what; }
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int GetUpscaleFlag() { return shouldUpscaleFlag; }
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int GetUpscaleFlag() { return shouldUpscaleFlag == 1; }
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FTexture* GetTexture() { return Base.get(); }
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FTexture* GetTexture() { return Base.get(); }
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int GetSourceLump() const { return Base->GetSourceLump(); }
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int GetSourceLump() const { return Base->GetSourceLump(); }
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@ -234,6 +234,10 @@ public:
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DisplayHeight = h;
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DisplayHeight = h;
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ScaleX = TexelWidth / w;
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ScaleX = TexelWidth / w;
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ScaleY = TexelHeight / h;
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ScaleY = TexelHeight / h;
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if (shouldUpscaleFlag < 2)
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{
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shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
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}
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// compensate for roundoff errors
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// compensate for roundoff errors
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if (int(ScaleX * w) != TexelWidth) ScaleX += (1 / 65536.);
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if (int(ScaleX * w) != TexelWidth) ScaleX += (1 / 65536.);
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@ -253,6 +257,10 @@ public:
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{
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{
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ScaleX = x;
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ScaleX = x;
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ScaleY = y;
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ScaleY = y;
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if (shouldUpscaleFlag < 2)
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{
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shouldUpscaleFlag = ScaleX < 2 && ScaleY < 2;
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}
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DisplayWidth = TexelWidth / x;
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DisplayWidth = TexelWidth / x;
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DisplayHeight = TexelHeight / y;
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DisplayHeight = TexelHeight / y;
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}
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}
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