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- Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
intermission. This caused the net scoreboard to be drawn off the bottom of the screen. SVN r3465 (trunk)
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49aaf9b451
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1 changed files with 42 additions and 1 deletions
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@ -719,6 +719,41 @@ static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRang
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return x - width;
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}
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//====================================================================
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//
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// CheckRealHeight
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//
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// Checks the posts in a texture and returns the lowest row (plus one)
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// of the texture that is actually used.
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//
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//====================================================================
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int CheckRealHeight(FTexture *tex)
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{
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const FTexture::Span *span;
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int maxy = 0, miny = tex->GetHeight();
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for (int i = 0; i < tex->GetWidth(); ++i)
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{
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tex->GetColumn(i, &span);
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while (span->Length != 0)
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{
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if (span->TopOffset < miny)
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{
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miny = span->TopOffset;
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}
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if (span->TopOffset + span->Length > maxy)
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{
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maxy = span->TopOffset + span->Length;
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}
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span++;
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}
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}
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// Scale maxy before returning it
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maxy = (maxy << 17) / tex->yScale;
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maxy = (maxy >> 1) + (maxy & 1);
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return maxy;
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}
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//====================================================================
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//
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@ -735,7 +770,13 @@ int WI_DrawName(int y, FTexture *tex, const char *levelname)
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if (tex)
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{
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screen->DrawTexture(tex, (screen->GetWidth() - tex->GetScaledWidth()*CleanXfac) /2, y, DTA_CleanNoMove, true, TAG_DONE);
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return y + (tex->GetScaledHeight() + BigFont->GetHeight()/4) * CleanYfac;
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int h = tex->GetScaledHeight();
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if (h > 50)
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{ // Fix for Deus Vult II and similar wads that decide to make these hugely tall
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// patches with vast amounts of empty space at the bottom.
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h = CheckRealHeight(tex);
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}
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return y + (h + BigFont->GetHeight()/4) * CleanYfac;
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}
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else
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{
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