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Minor fixes for additive colour ZScript API
Sector.SetAdditiveColor actually called Sector.SetSpecialColor Add use boolean property, used to determine whether or not to override the sector's additive wall colour with the side's additive colour.
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3 changed files with 8 additions and 7 deletions
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@ -1304,9 +1304,9 @@ struct side_t
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return (part.flags & part::UseOwnColors) ? part.SpecialColors[slot] : frontsector->SpecialColors[sector_t::walltop + slot];
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}
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void SetAdditiveColor(int which, PalEntry rgb)
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void SetAdditiveColor(int which, PalEntry rgb, bool use = true)
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{
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rgb.a = 255;
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rgb.a = use ? 255 : 0;
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textures[which].AdditiveColor = rgb;
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}
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@ -555,7 +555,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, SetAdditiveColor, SetAdditiveColor)
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PARAM_SELF_STRUCT_PROLOGUE(sector_t);
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PARAM_INT(pos);
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PARAM_COLOR(color);
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SetSpecialColor(self, pos, color);
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SetAdditiveColor(self, pos, color);
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return 0;
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}
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@ -1558,11 +1558,11 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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return 0;
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}
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static void SetSideAdditiveColor(side_t *self, int tier, int color)
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static void SetSideAdditiveColor(side_t *self, int tier, int color, bool use)
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{
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if (tier >= 0 && tier < 3)
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{
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self->SetAdditiveColor(tier, color);
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self->SetAdditiveColor(tier, color, use);
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}
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}
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@ -1571,7 +1571,8 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Sector, RemoveForceField, RemoveForceField)
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PARAM_SELF_STRUCT_PROLOGUE(side_t);
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PARAM_INT(tier);
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PARAM_COLOR(color);
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SetSideAdditiveColor(self, tier, color);
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PARAM_BOOL(use);
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SetSideAdditiveColor(self, tier, color, use);
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return 0;
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}
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@ -87,7 +87,7 @@ struct Side native play
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native void MultiplyTextureYScale(int which, double delta);
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native void SetSpecialColor(int tier, int position, Color scolor);
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native Color GetAdditiveColor(int tier);
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native void SetAdditiveColor(int tier, Color color);
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native void SetAdditiveColor(int tier, Color color, bool use = true);
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//native DInterpolation *SetInterpolation(int position);
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//native void StopInterpolation(int position);
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