diff --git a/wadsrc/static/shaders/glsl/main.fp b/wadsrc/static/shaders/glsl/main.fp index a90141d0d..ddd1f1439 100644 --- a/wadsrc/static/shaders/glsl/main.fp +++ b/wadsrc/static/shaders/glsl/main.fp @@ -504,7 +504,7 @@ void main() case 4: // simple 2D (reuses a uniform for the special colormap for the color overlay.) { - frag = frag * vColor; + frag = frag * ProcessLight(vColor); frag.rgb = frag.rgb + uFixedColormapStart.rgb; break; }