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Fixed: wi_noautostartmap was not sync safe
- Make wi_noautostartmap a userinfo cvar. This allows it to be communicated across the network and saved in demos. If any player has it set, then the intermission screen will not automatically advance to the next level.
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parent
8847d5649a
commit
285be8db92
3 changed files with 26 additions and 4 deletions
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@ -325,6 +325,10 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
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{
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{
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return *static_cast<FIntCVar *>(*CheckKey(NAME_Gender));
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return *static_cast<FIntCVar *>(*CheckKey(NAME_Gender));
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}
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}
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bool GetNoAutostartMap() const
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{
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return *static_cast<FBoolCVar *>(*CheckKey(NAME_Wi_NoAutostartMap));
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}
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void Reset();
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void Reset();
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int TeamChanged(int team);
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int TeamChanged(int team);
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@ -568,3 +568,4 @@ xx(NeverSwitchOnPickup)
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xx(MoveBob)
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xx(MoveBob)
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xx(StillBob)
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xx(StillBob)
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xx(PlayerClass)
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xx(PlayerClass)
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xx(Wi_NoAutostartMap)
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@ -62,7 +62,7 @@ typedef enum
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CVAR (Bool, wi_percents, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_percents, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_noautostartmap, false, CVAR_ARCHIVE)
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CVAR (Bool, wi_noautostartmap, false, CVAR_USERINFO|CVAR_ARCHIVE)
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void WI_loadData ();
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void WI_loadData ();
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@ -1098,9 +1098,26 @@ void WI_updateNoState ()
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{
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{
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WI_updateAnimatedBack();
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WI_updateAnimatedBack();
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if (acceleratestage)
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{
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cnt = 0;
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}
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else
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{
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bool noauto = noautostartmap;
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if (!wi_noautostartmap && !noautostartmap) cnt--;
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for (int i = 0; !noauto && i < MAXPLAYERS; ++i)
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if (acceleratestage) cnt=0;
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{
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if (playeringame[i])
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{
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noauto |= players[i].userinfo.GetNoAutostartMap();
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}
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}
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if (!noauto)
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{
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cnt--;
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}
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}
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if (cnt == 0)
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if (cnt == 0)
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{
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{
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