mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- disabled VM JIT completely on unsuported platforms
This commit is contained in:
parent
af9636b7c3
commit
2765159fc6
5 changed files with 60 additions and 35 deletions
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@ -163,9 +163,21 @@ option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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include( TargetArch )
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target_architecture(ZDOOM_TARGET_ARCH)
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( HAVE_VM_JIT ON )
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endif()
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# no, we're not using external asmjit for now, we made too many modifications to our's.
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# if the asmjit author uses our changes then we'll update this.
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#if( ${HAVE_VM_JIT} )
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# find_package( asmjit )
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# no, we're not using external asmjit for now, we made too many modifications to our's.
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# if the asmjit author uses our changes then we'll update this.
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#endif()
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# GME
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#find_path( GME_INCLUDE_DIR gme/gme.h )
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@ -298,15 +310,17 @@ else()
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set( ZLIB_LIBRARY z )
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endif()
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if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
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if( ${HAVE_VM_JIT} )
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if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
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message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
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else()
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else()
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message( STATUS "Using internal asmjit" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
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add_subdirectory( asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/asmjit )
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set( ASMJIT_LIBRARIES asmjit )
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set( ASMJIT_LIBRARY asmjit )
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endif()
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endif()
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if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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@ -13,7 +13,6 @@ include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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include( TargetArch )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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@ -33,8 +32,6 @@ if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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target_architecture(ZDOOM_TARGET_ARCH)
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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@ -460,8 +457,14 @@ add_custom_target( revision_check ALL
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# Libraries ZDoom needs
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message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${ASMJIT_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ASMJIT_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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include_directories( "${ASMJIT_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
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endif()
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if( SNDFILE_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
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@ -800,6 +803,17 @@ set( NOT_COMPILED_SOURCE_FILES
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zcc-parse.h
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)
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set( VM_JIT_SOURCES
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scripting/vm/jit.cpp
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scripting/vm/jit_runtime.cpp
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scripting/vm/jit_call.cpp
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scripting/vm/jit_flow.cpp
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scripting/vm/jit_load.cpp
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scripting/vm/jit_math.cpp
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scripting/vm/jit_move.cpp
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scripting/vm/jit_store.cpp
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)
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# This is disabled for now because I cannot find a way to give the .pch file a different name.
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# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
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#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
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@ -1176,14 +1190,6 @@ set (PCH_SOURCES
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scripting/decorate/thingdef_states.cpp
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scripting/vm/vmexec.cpp
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scripting/vm/vmframe.cpp
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scripting/vm/jit.cpp
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scripting/vm/jit_runtime.cpp
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scripting/vm/jit_call.cpp
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scripting/vm/jit_flow.cpp
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scripting/vm/jit_load.cpp
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scripting/vm/jit_math.cpp
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scripting/vm/jit_move.cpp
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scripting/vm/jit_store.cpp
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scripting/zscript/ast.cpp
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scripting/zscript/zcc_compile.cpp
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scripting/zscript/zcc_parser.cpp
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@ -1258,6 +1264,12 @@ set (PCH_SOURCES
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events.cpp
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)
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if( ${HAVE_VM_JIT} )
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set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
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else()
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set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
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endif()
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enable_precompiled_headers( g_pch.h PCH_SOURCES )
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add_executable( zdoom WIN32 MACOSX_BUNDLE
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@ -1265,7 +1277,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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${NOT_COMPILED_SOURCE_FILES}
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__autostart.cpp
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${SYSTEM_SOURCES}
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${X86_SOURCES}
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${FASTMATH_SOURCES}
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${PCH_SOURCES}
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x86.cpp
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@ -808,6 +808,7 @@ void SetDehParams(FState *state, int codepointer)
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}
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fclose(dump);
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}
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#ifdef HAVE_VM_JIT
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if (Args->CheckParm("-dumpjit"))
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{
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FILE *dump = fopen("dumpjit.txt", "a");
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@ -817,6 +818,7 @@ void SetDehParams(FState *state, int codepointer)
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}
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fclose(dump);
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}
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#endif // HAVE_VM_JIT
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}
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}
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@ -922,6 +922,7 @@ void FFunctionBuildList::Build()
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void FFunctionBuildList::DumpJit()
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{
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#ifdef HAVE_VM_JIT
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FILE *dump = fopen("dumpjit.txt", "w");
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if (dump == nullptr)
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return;
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@ -932,6 +933,7 @@ void FFunctionBuildList::DumpJit()
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}
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fclose(dump);
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#endif // HAVE_VM_JIT
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}
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@ -44,11 +44,7 @@
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#include "c_cvars.h"
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#include "version.h"
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#if (defined(_M_X64 ) || defined(__x86_64) || defined(__x86_64__) || defined(_M_AMD64) || defined(__amd64 ) || defined(__amd64__ ))
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#define ARCH_X64
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#endif
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#ifdef ARCH_X64
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#ifdef HAVE_VM_JIT
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CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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@ -56,6 +52,8 @@ CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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}
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#else
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CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
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FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames) { return FString(); }
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void JitRelease() {}
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#endif
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cycle_t VMCycles[10];
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@ -282,7 +280,7 @@ static bool CanJit(VMScriptFunction *func)
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int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
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{
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#ifdef ARCH_X64
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#ifdef HAVE_VM_JIT
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if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
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{
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func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
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@ -290,12 +288,10 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
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func->ScriptCall = VMExec;
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}
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else
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#endif // HAVE_VM_JIT
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{
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func->ScriptCall = VMExec;
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}
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#else
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func->ScriptCall = VMExec;
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#endif
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return func->ScriptCall(func, params, numparams, ret, numret);
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}
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