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https://github.com/ZDoom/gzdoom-gles.git
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- Fixed: The changecamera special should remove "past viewer" information
from the renderer in case the camera changed position or direction since the last time it was looked through. Otherwise, the renderer will interpolate from its previous view for one frame when it is switched to. - Fixed non-POD parameter passing for GCC introduced in the previous commit. SVN r476 (trunk)
This commit is contained in:
parent
4a6fa7f2a3
commit
26b886b960
7 changed files with 60 additions and 16 deletions
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@ -1,4 +1,8 @@
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February 3, 2007
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- Fixed: The changecamera special should remove "past viewer" information
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from the renderer in case the camera changed position or direction since
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the last time it was looked through. Otherwise, the renderer will
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interpolate from its previous view for one frame when it is switched to.
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- Removed the 63-character limit on sound names.
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- Reduced the rate at which drowning damage increases.
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- Added more player water sounds:
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@ -2236,6 +2236,7 @@ FUNC(LS_ChangeCamera)
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if (!playeringame[i])
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continue;
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AActor *oldcamera = players[i].camera;
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if (camera)
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{
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players[i].camera = camera;
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@ -2247,10 +2248,15 @@ FUNC(LS_ChangeCamera)
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players[i].camera = players[i].mo;
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players[i].cheats &= ~CF_REVERTPLEASE;
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}
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if (oldcamera != players[i].camera)
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{
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R_ClearPastViewer (players[i].camera);
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}
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}
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}
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else
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{
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AActor *oldcamera = it->player->camera;
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if (camera)
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{
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it->player->camera = camera;
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@ -2262,6 +2268,10 @@ FUNC(LS_ChangeCamera)
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it->player->camera = it;
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it->player->cheats &= ~CF_REVERTPLEASE;
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}
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if (oldcamera != it->player->camera)
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{
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R_ClearPastViewer (it->player->camera);
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}
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}
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return true;
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@ -978,6 +978,33 @@ void R_FreePastViewers ()
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PastViewers.Clear ();
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}
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//==========================================================================
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//
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// R_ClearPastViewer
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//
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// If the actor changed in a non-interpolatable way, remove it.
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//
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//==========================================================================
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void R_ClearPastViewer (AActor *actor)
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{
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for (unsigned int i = 0; i < PastViewers.Size(); ++i)
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{
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if (PastViewers[i].ViewActor == actor)
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{
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// Found it, so remove it.
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if (i == PastViewers.Size())
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{
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PastViewers.Delete (i);
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}
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else
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{
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PastViewers.Pop (PastViewers[i]);
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}
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}
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}
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}
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//==========================================================================
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//
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// R_CopyStackedViewParameters
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@ -261,6 +261,7 @@ void clearinterpolations();
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void SerializeInterpolations(FArchive &arc);
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extern void R_FreePastViewers ();
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extern void R_ClearPastViewer (AActor *actor);
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extern int stacked_extralight;
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extern float stacked_visibility;
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@ -1642,30 +1642,30 @@ CCMD (soundlist)
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const sfxinfo_t *sfx = &S_sfx[i];
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if (sfx->bRandomHeader)
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{
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Printf ("%3d. %s -> #%d {", i, sfx->name, sfx->link);
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Printf ("%3d. %s -> #%d {", i, sfx->name.GetChars(), sfx->link);
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const FRandomSoundList *list = &S_rnd[sfx->link];
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for (size_t j = 0; j < list->NumSounds; ++j)
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{
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Printf (" %s ", S_sfx[list->Sounds[j]].name);
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Printf (" %s ", S_sfx[list->Sounds[j]].name.GetChars());
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}
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Printf ("}\n");
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}
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else if (sfx->bPlayerReserve)
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{
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Printf ("%3d. %s <<player sound %d>>\n", i, sfx->name, sfx->link);
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Printf ("%3d. %s <<player sound %d>>\n", i, sfx->name.GetChars(), sfx->link);
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}
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else if (S_sfx[i].lumpnum != -1)
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{
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Wads.GetLumpName (lumpname, sfx->lumpnum);
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Printf ("%3d. %s (%s)\n", i, sfx->name, lumpname);
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Printf ("%3d. %s (%s)\n", i, sfx->name.GetChars(), lumpname);
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}
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else if (S_sfx[i].link != sfxinfo_t::NO_LINK)
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{
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Printf ("%3d. %s -> %s\n", i, sfx->name, S_sfx[sfx->link].name);
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Printf ("%3d. %s -> %s\n", i, sfx->name.GetChars(), S_sfx[sfx->link].name.GetChars());
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}
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else
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{
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Printf ("%3d. %s **not present**\n", i, sfx->name);
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Printf ("%3d. %s **not present**\n", i, sfx->name.GetChars());
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}
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}
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}
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@ -1688,7 +1688,7 @@ CCMD (soundlinks)
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!sfx->bRandomHeader &&
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!sfx->bPlayerReserve)
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{
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Printf ("%s -> %s\n", sfx->name, S_sfx[sfx->link].name);
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Printf ("%s -> %s\n", sfx->name.GetChars(), S_sfx[sfx->link].name.GetChars());
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}
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}
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}
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@ -1722,10 +1722,10 @@ CCMD (playersounds)
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{
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if ((l = PlayerClassLookups[i].ListIndex[j]) != 0xffff)
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{
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Printf ("\n%s, %s:\n", PlayerClassLookups[i].Name, GenderNames[j]);
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Printf ("\n%s, %s:\n", PlayerClassLookups[i].Name.GetChars(), GenderNames[j]);
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for (k = 0; k < NumPlayerReserves; ++k)
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{
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Printf (" %-16s%s\n", reserveNames[k], S_sfx[PlayerSounds[l].LookupSound (k)].name);
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Printf (" %-16s%s\n", reserveNames[k], S_sfx[PlayerSounds[l].LookupSound (k)].name.GetChars());
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}
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}
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}
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@ -701,7 +701,7 @@ long FMODSoundRenderer::StartSound (sfxinfo_t *sfx, int vol, int sep, int pitch,
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return channel + 1;
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}
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DPrintf ("Sound %s failed to play: %d\n", sfx->name, FSOUND_GetError ());
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DPrintf ("Sound %s failed to play: %d\n", sfx->name.GetChars(), FSOUND_GetError ());
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return 0;
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}
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@ -737,7 +737,7 @@ long FMODSoundRenderer::StartSound3D (sfxinfo_t *sfx, float vol, int pitch, int
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return channel + 1;
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}
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DPrintf ("Sound %s failed to play: %d (%d)\n", sfx->name, FSOUND_GetError (), FSOUND_GetChannelsPlaying ());
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DPrintf ("Sound %s failed to play: %d (%d)\n", sfx->name.GetChars(), FSOUND_GetError (), FSOUND_GetChannelsPlaying ());
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return 0;
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}
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@ -941,7 +941,7 @@ void FMODSoundRenderer::LoadSound (sfxinfo_t *sfx)
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{
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if (!sfx->data)
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{
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DPrintf ("loading sound \"%s\" (%d) ", sfx->name, sfx - &S_sfx[0]);
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DPrintf ("loading sound \"%s\" (%d) ", sfx->name.GetChars(), sfx - &S_sfx[0]);
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getsfx (sfx);
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}
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}
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@ -965,7 +965,7 @@ void FMODSoundRenderer::UnloadSound (sfxinfo_t *sfx)
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sfx->data = NULL;
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}
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DPrintf ("Unloaded sound \"%s\" (%d)\n", sfx->name, sfx - &S_sfx[0]);
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DPrintf ("Unloaded sound \"%s\" (%d)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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}
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// FSOUND_Sample_Upload seems to mess up the signedness of sound data when
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@ -1203,7 +1203,7 @@ void FMODSoundRenderer::getsfx (sfxinfo_t *sfx)
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{
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if (S_sfx[i].data && S_sfx[i].link == sfxinfo_t::NO_LINK && S_sfx[i].lumpnum == sfx->lumpnum)
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{
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DPrintf ("Linked to %s (%d)\n", S_sfx[i].name, i);
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DPrintf ("Linked to %s (%d)\n", S_sfx[i].name.GetChars(), i);
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sfx->link = i;
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sfx->ms = S_sfx[i].ms;
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return;
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@ -130,8 +130,10 @@ public:
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if (index < Count)
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{
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Array[index].~T();
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memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index - 1));
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Count--;
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if (index < --Count)
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{
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memmove (&Array[index], &Array[index+1], sizeof(T)*(Count - index));
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}
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}
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}
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// Inserts an item into the array, shifting elements as needed
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