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Switched the pointer to AAPTR_DEFAULT.
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2 changed files with 2 additions and 2 deletions
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@ -558,7 +558,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetPlayerInput)
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assert(ret != nullptr);
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT (inputnum);
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PARAM_INT_OPT (ptr) { ptr = AAPTR_PLAYER1; }
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PARAM_INT_OPT (ptr) { ptr = AAPTR_DEFAULT; }
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AActor *mobj = COPY_AAPTR(self, ptr);
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@ -48,7 +48,7 @@ ACTOR Actor native //: Thinker
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native int GetGibHealth();
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native float GetCrouchFactor(int ptr = AAPTR_PLAYER1);
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native float GetCVar(string cvar);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_PLAYER1);
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native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
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// Action functions
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// Meh, MBF redundant functions. Only for DeHackEd support.
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