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- Fix crash with fog and software light modes.
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parent
4e503a1d1b
commit
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1 changed files with 3 additions and 3 deletions
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@ -106,7 +106,7 @@ void HWDrawInfo::SetFog(FRenderState &state, int lightlevel, int rellight, bool
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fogdensity = 70;
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fogcolor = 0x808080;
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}
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else if (cmap != NULL && !fullbright)
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else if (cmap != nullptr && !fullbright)
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{
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fogcolor = cmap->FadeColor;
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fogdensity = GetFogDensity(lightlevel, fogcolor, cmap->FogDensity, cmap->BlendFactor);
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@ -130,7 +130,7 @@ void HWDrawInfo::SetFog(FRenderState &state, int lightlevel, int rellight, bool
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}
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else
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{
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if ((lightmode == ELightMode::Doom || (isSoftwareLighting() && cmap->BlendFactor > 0)) && fogcolor == 0)
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if ((lightmode == ELightMode::Doom || (isSoftwareLighting() && cmap && cmap->BlendFactor > 0)) && fogcolor == 0)
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{
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float light = (float)CalcLightLevel(lightlevel, rellight, false, cmap->BlendFactor);
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SetShaderLight(state, light, lightlevel);
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@ -155,7 +155,7 @@ void HWDrawInfo::SetFog(FRenderState &state, int lightlevel, int rellight, bool
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state.SetFog(fogcolor, fogdensity);
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// Korshun: fullbright fog like in software renderer.
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if (isSoftwareLighting() && cmap->BlendFactor == 0 && Level->brightfog && fogdensity != 0 && fogcolor != 0)
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if (isSoftwareLighting() && cmap && cmap->BlendFactor == 0 && Level->brightfog && fogdensity != 0 && fogcolor != 0)
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{
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state.SetSoftLightLevel(255);
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}
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