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- fixed: The CheckEnvironmant call in PlayerThink can already invalidate the PlayerPawn so even the calls to CheckUndoMorph and CheckUse need to get the pawn through the PlayerInfo.
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1 changed files with 4 additions and 3 deletions
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@ -1635,10 +1635,11 @@ class PlayerPawn : Actor
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if (!(player.cheats & CF_PREDICTING))
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{
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CheckEnvironment();
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CheckUse();
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CheckUndoMorph();
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// Note that after this point the PlayerPawn may have changed due to getting unmorphed or getting its skull popped so 'self' is no longer safe to use.
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// This also must not read mo into a local variable because several functions in this block can change the attached PlayerPawn.
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player.mo.CheckUse();
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player.mo.CheckUndoMorph();
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// Cycle psprites.
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// Note that after this point the PlayerPawn may have changed due to getting unmorphed so 'self' is no longer safe to use.
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player.mo.TickPSprites();
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// Other Counters
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if (player.damagecount) player.damagecount--;
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