Fixed some incorrect parentheses in S_PlaySoundPitch.

This commit is contained in:
Chronos Ouroboros 2020-01-04 15:34:43 -03:00 committed by drfrag
parent 3c71f23afd
commit 24a11f7a9a

View file

@ -444,7 +444,7 @@ void S_PlaySoundPitch(AActor *a, int chan, EChanFlags flags, FSoundID sid, float
if (!(flags & CHANF_LOCAL)) if (!(flags & CHANF_LOCAL))
{ {
if (!(flags & (CHANF_NOSTOP) || !S_IsActorPlayingSomething(a, chan, sid))) if (!(flags & CHANF_NOSTOP) || !S_IsActorPlayingSomething(a, chan, sid))
{ {
S_SoundPitchActor(a, chan, flags, sid, vol, atten, pitch); S_SoundPitchActor(a, chan, flags, sid, vol, atten, pitch);
} }
@ -453,7 +453,7 @@ void S_PlaySoundPitch(AActor *a, int chan, EChanFlags flags, FSoundID sid, float
{ {
if (a->CheckLocalView()) if (a->CheckLocalView())
{ {
if (!(flags & (CHANF_NOSTOP) || !soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, chan, sid))) if (!(flags & CHANF_NOSTOP) || !soundEngine->IsSourcePlayingSomething(SOURCE_None, nullptr, chan, sid))
{ {
S_SoundPitch(chan, flags, sid, vol, ATTN_NONE, pitch); S_SoundPitch(chan, flags, sid, vol, ATTN_NONE, pitch);
} }