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- fixed crash in Actor.Warp() with null destination
https://forum.zdoom.org/viewtopic.php?t=63031
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@ -993,5 +993,7 @@ DEFINE_ACTION_FUNCTION(AActor, Warp)
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PARAM_FLOAT(radiusoffset)
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PARAM_ANGLE(pitch)
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ACTION_RETURN_INT(!!P_Thing_Warp(self, destination, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch));
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const int result = destination == nullptr ? 0 :
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P_Thing_Warp(self, destination, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch);
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ACTION_RETURN_INT(result);
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}
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