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- allow localization of Strife's log text.
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parent
64476cde7e
commit
235c4c0499
4 changed files with 7 additions and 4 deletions
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@ -923,7 +923,7 @@ class CommandDrawString : public SBarInfoCommand
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break;
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break;
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}
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}
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case LOGTEXT:
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case LOGTEXT:
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str = statusBar->CPlayer->LogText;
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str = GStrings(statusBar->CPlayer->LogText);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -55,6 +55,7 @@
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#include "vm.h"
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#include "vm.h"
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#include "p_acs.h"
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#include "p_acs.h"
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#include "sbarinfo.h"
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#include "sbarinfo.h"
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#include "gstrings.h"
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#include "events.h"
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#include "events.h"
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#include "../version.h"
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#include "../version.h"
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@ -1064,7 +1065,7 @@ void DBaseStatusBar::DrawLog ()
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hudheight = SCREENHEIGHT / scale;
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hudheight = SCREENHEIGHT / scale;
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
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auto lines = V_BreakLines (SmallFont, linelen, CPlayer->LogText);
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auto lines = V_BreakLines (SmallFont, linelen, GStrings(CPlayer->LogText));
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int height = 20;
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int height = 20;
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for (unsigned i = 0; i < lines.Size(); i++) height += SmallFont->GetHeight () + 1;
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for (unsigned i = 0; i < lines.Size(); i++) height += SmallFont->GetHeight () + 1;
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@ -89,6 +89,7 @@
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#include "actorinlines.h"
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#include "actorinlines.h"
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#include "p_acs.h"
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#include "p_acs.h"
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#include "events.h"
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#include "events.h"
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#include "gstrings.h"
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static FRandom pr_skullpop ("SkullPop");
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static FRandom pr_skullpop ("SkullPop");
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@ -441,7 +442,7 @@ void player_t::SetLogText (const char *text)
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{
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{
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// Print log text to console
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// Print log text to console
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AddToConsole(-1, TEXTCOLOR_GOLD);
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AddToConsole(-1, TEXTCOLOR_GOLD);
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AddToConsole(-1, LogText);
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AddToConsole(-1, GStrings(LogText));
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AddToConsole(-1, "\n");
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AddToConsole(-1, "\n");
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}
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}
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}
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}
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@ -432,7 +432,8 @@ class StrifeStatusBar : BaseStatusBar
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if (CPlayer.LogText.Length() > 0)
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if (CPlayer.LogText.Length() > 0)
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{
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{
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BrokenLines lines = SmallFont2.BreakLines(CPlayer.LogText, 272);
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let text = Stringtable.Localize(CPlayer.LogText);
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BrokenLines lines = SmallFont2.BreakLines(text, 272);
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for (i = 0; i < lines.Count(); ++i)
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for (i = 0; i < lines.Count(); ++i)
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{
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{
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screen.DrawText(SmallFont2, Font.CR_UNTRANSLATED, left + 24 * xscale, top + (18 + i * 12)*yscale,
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screen.DrawText(SmallFont2, Font.CR_UNTRANSLATED, left + 24 * xscale, top + (18 + i * 12)*yscale,
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