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- fixed space calculations for oversized episode and skill menus.
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commit
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1 changed files with 5 additions and 4 deletions
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@ -1154,7 +1154,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
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if (totalheight < 190 || AllEpisodes.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (200 - totalheight) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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@ -1162,7 +1162,8 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
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{
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ld->mItems[i]->OffsetPositionY(topdelta);
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}
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posy -= topdelta;
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posy += topdelta;
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ld->mYpos += topdelta;
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}
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if (!isOld) ld->mSelectedItem = ld->mItems.Size();
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@ -1751,7 +1752,7 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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if (totalheight < 190 || MenuSkills.Size() == 1)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int newtop = (200 - totalheight) / 2;
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int topdelta = newtop - topy;
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if (topdelta < 0)
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{
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@ -1759,7 +1760,7 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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{
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ld->mItems[i]->OffsetPositionY(topdelta);
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}
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ld->mYpos = y = posy - topdelta;
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ld->mYpos = y = posy + topdelta;
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}
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}
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else
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