From 22f8c26917803c2a1436b9a0dddf5f3d0c405a27 Mon Sep 17 00:00:00 2001 From: Erick Tenorio Date: Mon, 8 Oct 2018 20:05:45 -0500 Subject: [PATCH] Fix missing enemies in HTP-RAW.WAD MAP22 Make 100% kills possible on MAP22 of Hell to Pay --- wadsrc/static/zscript/level_compatibility.txt | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/wadsrc/static/zscript/level_compatibility.txt b/wadsrc/static/zscript/level_compatibility.txt index 4ec2af884..7bc2b017a 100644 --- a/wadsrc/static/zscript/level_compatibility.txt +++ b/wadsrc/static/zscript/level_compatibility.txt @@ -651,6 +651,20 @@ class LevelCompatibility play break; } + case '7837B5334A277F107515D649BCEFB682': // Hell to Pay MAP22 + { + // Four enemies (six if multiplayer) never spawn in the map, + // so the lines closest to them should teleport them instead. + SetLineSpecial(1835, Teleport, 0, 40); + SetLineActivation(1835, SPAC_MCross); + SetLineFlags(1835, Line.ML_REPEAT_SPECIAL); + + SetLineSpecial(1847, Teleport, 0, 40); + SetLineActivation(1847, SPAC_MCross); + SetLineFlags(1847, Line.ML_REPEAT_SPECIAL); + break; + } + case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24 { // Remove Chaingunner far below the map, making 100% kills