Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom

This commit is contained in:
Magnus Norddahl 2016-12-21 18:38:09 +01:00
commit 22f07b06cd
4 changed files with 64 additions and 30 deletions

View File

@ -205,7 +205,10 @@ CUSTOM_CVAR (String, vid_cursor, "None", CVAR_ARCHIVE | CVAR_NOINITCALL)
}
}
bool disableautoload = false; // [SP] No auto load
// Controlled by startup dialog
CVAR (Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadbrightmaps, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
CVAR (Bool, autoloadlights, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
bool wantToRestart;
bool DrawFSHUD; // [RH] Draw fullscreen HUD?
@ -2040,6 +2043,23 @@ static void AddAutoloadFiles(const char *autoname)
{
LumpFilterIWAD.Format("%s.", autoname); // The '.' is appened to simplify parsing the string
// [SP] Dialog reaction - load lights.pk3 and brightmaps.pk3 based on user choices
if (!(gameinfo.flags & GI_SHAREWARE))
{
if (autoloadlights)
{
const char *lightswad = BaseFileSearch ("lights.pk3", NULL);
if (lightswad)
D_AddFile (allwads, lightswad);
}
if (autoloadbrightmaps)
{
const char *bmwad = BaseFileSearch ("brightmaps.pk3", NULL);
if (bmwad)
D_AddFile (allwads, bmwad);
}
}
if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload") && !disableautoload)
{
FString file;

View File

@ -4,6 +4,8 @@
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright (C) 2007-2012 Skulltag Development Team
** Copyright (C) 2007-2016 Zandronum Development Team
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
@ -17,6 +19,15 @@
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
** 4. Redistributions in any form must be accompanied by information on how to
** obtain complete source code for the software and any accompanying software
** that uses the software. The source code must either be included in the
** distribution or be available for no more than the cost of distribution plus
** a nominal fee, and must be freely redistributable under reasonable
** conditions. For an executable file, complete source code means the source
** code for all modules it contains. It does not include source code for
** modules or files that typically accompany the major components of the
** operating system on which the executable file runs.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
@ -130,7 +141,9 @@ EXTERN_CVAR (Bool, queryiwad);
// Used on welcome/IWAD screen.
EXTERN_CVAR (Int, vid_renderer)
EXTERN_CVAR (Bool, fullscreen)
extern bool disableautoload;
EXTERN_CVAR (Bool, disableautoload)
EXTERN_CVAR (Bool, autoloadlights)
EXTERN_CVAR (Bool, autoloadbrightmaps)
extern HWND Window, ConWindow, GameTitleWindow;
extern HANDLE StdOut;
@ -1170,7 +1183,11 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
// Check the current video settings.
SendDlgItemMessage( hDlg, vid_renderer ? IDC_WELCOME_OPENGL : IDC_WELCOME_SOFTWARE, BM_SETCHECK, BST_CHECKED, 0 );
SendDlgItemMessage( hDlg, IDC_WELCOME_FULLSCREEN, BM_SETCHECK, fullscreen ? BST_CHECKED : BST_UNCHECKED, 0 );
// [SP] This is our's
SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_SETCHECK, disableautoload ? BST_CHECKED : BST_UNCHECKED, 0 );
SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_SETCHECK, autoloadlights ? BST_CHECKED : BST_UNCHECKED, 0 );
SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_SETCHECK, autoloadbrightmaps ? BST_CHECKED : BST_UNCHECKED, 0 );
// Set up our version string.
sprintf(szString, "Version %s.", GetVersionString());
@ -1215,7 +1232,8 @@ BOOL CALLBACK IWADBoxCallback(HWND hDlg, UINT message, WPARAM wParam, LPARAM lPa
// [SP] This is our's.
disableautoload = SendDlgItemMessage( hDlg, IDC_WELCOME_NOAUTOLOAD, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
autoloadlights = SendDlgItemMessage( hDlg, IDC_WELCOME_LIGHTS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
autoloadbrightmaps = SendDlgItemMessage( hDlg, IDC_WELCOME_BRIGHTMAPS, BM_GETCHECK, 0, 0 ) == BST_CHECKED;
ctrl = GetDlgItem (hDlg, IDC_IWADLIST);
EndDialog(hDlg, SendMessage (ctrl, LB_GETCURSEL, 0, 0));
}

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@ -158,7 +158,7 @@
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 150
#define _APS_NEXT_RESOURCE_VALUE 151
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1084
#define _APS_NEXT_SYMED_VALUE 101
@ -170,7 +170,8 @@
#define IDC_WELCOME_OPENGL 4020
#define IDC_WELCOME_SOFTWARE 4021
#define IDC_WELCOME_FULLSCREEN 4022
#define IDI_ICONST 151
// [SP] This is our's.
#define IDC_WELCOME_NOAUTOLOAD 4023
#define IDC_WELCOME_LIGHTS 4024
#define IDC_WELCOME_BRIGHTMAPS 4025

View File

@ -120,9 +120,9 @@ BEGIN
IDD_IWADDIALOG, DIALOG
BEGIN
LEFTMARGIN, 5
RIGHTMARGIN, 205
RIGHTMARGIN, 222
TOPMARGIN, 7
BOTTOMMARGIN, 179
BOTTOMMARGIN, 242
END
IDD_EAXPROPERTYLIST, DIALOG
@ -237,33 +237,28 @@ END
*/
// [SP] Upstreamed from Zandronum
IDD_IWADDIALOG DIALOGEX 0, 0, 224, 246
STYLE DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION |
WS_SYSMENU
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "Welcome"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
ICON IDI_ICON1,IDC_STATIC,7,7,32,32
LTEXT "Welcome to QZDoom!",IDC_STATIC,42,8,180,8
LTEXT "<Version info>",IDC_WELCOME_VERSION,42,18,180,8
GROUPBOX "IWAD selection",IDC_STATIC,8,32,224-16,102
LTEXT "Select which game file (IWAD) to run.", IDC_STATIC,12,32+12,190,8
LISTBOX IDC_IWADLIST,12,32+24,224-24,72,LBS_NOINTEGRALHEIGHT |
WS_VSCROLL | WS_TABSTOP
GROUPBOX "Video settings",IDC_STATIC,8,138,224-16,48
LTEXT "Choose how QZDoom will render the game.", IDC_STATIC,12,148,190,8
CONTROL "Hardware (OpenGL)",IDC_WELCOME_OPENGL,"Button",
BS_AUTORADIOBUTTON,12,170,93,10
CONTROL "Software (Doom)",IDC_WELCOME_SOFTWARE,"Button",
BS_AUTORADIOBUTTON,12,160,93,10
CONTROL "Fullscreen",IDC_WELCOME_FULLSCREEN,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP, 124,160,48,10
CONTROL "Disable autoload",IDC_WELCOME_NOAUTOLOAD,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,72,192,87,10
CONTROL "Don't ask me this again",IDC_DONTASKIWAD,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,72,202,87,10
DEFPUSHBUTTON "Play QZDoom",IDOK,8,246-18,90,14
PUSHBUTTON "Exit",IDCANCEL,224-58,246-18,50,14
ICON IDI_ICON1,IDC_STATIC,7,7,21,20
LTEXT "Welcome to QZDoom!",IDC_STATIC,42,8,180,8
LTEXT "<Version info>",IDC_WELCOME_VERSION,42,18,180,8
GROUPBOX "IWAD selection",IDC_STATIC,8,32,208,102
LTEXT "Select which game file (IWAD) to run.",IDC_STATIC,12,44,190,8
LISTBOX IDC_IWADLIST,12,56,200,72,LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
GROUPBOX "Video settings",IDC_STATIC,8,138,208,48
LTEXT "Choose how QZDoom will render the game.",IDC_STATIC,12,148,190,8
CONTROL "Hardware (OpenGL)",IDC_WELCOME_OPENGL,"Button",BS_AUTORADIOBUTTON,12,170,93,10
CONTROL "Software (Doom)",IDC_WELCOME_SOFTWARE,"Button",BS_AUTORADIOBUTTON,12,160,93,10
CONTROL "Fullscreen",IDC_WELCOME_FULLSCREEN,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,124,160,48,10
CONTROL "Disable autoload",IDC_WELCOME_NOAUTOLOAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,148,39,65,10
CONTROL "Lights.pk3",IDC_WELCOME_LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,46,192,51,10
CONTROL "Brightmaps.pk3",IDC_WELCOME_BRIGHTMAPS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,111,192,65,10
CONTROL "Don't ask me this again",IDC_DONTASKIWAD,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,73,211,87,10
DEFPUSHBUTTON "Play QZDoom",IDOK,8,228,90,14
PUSHBUTTON "Exit",IDCANCEL,166,228,50,14
END
IDD_EAXPROPERTYLIST DIALOGEX 0, 0, 265, 404