- avoid double loading sound data for monoization.

This commit is contained in:
Christoph Oelckers 2017-04-26 20:51:06 +02:00
parent b5dc5ceb3c
commit 21af612224
9 changed files with 189 additions and 64 deletions

View file

@ -126,7 +126,7 @@ extern float S_GetMusicVolume (const char *music);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void S_LoadSound3D(sfxinfo_t *sfx);
static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer);
static bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_range, AActor *actor, int channel);
static bool S_IsChannelUsed(AActor *actor, int channel, int *seen);
static void S_ActivatePlayList(bool goBack);
@ -577,7 +577,10 @@ void S_CacheSound (sfxinfo_t *sfx)
}
else
{
S_LoadSound(sfx);
// Since we do not know in what format the sound will be used, we have to cache both.
FSoundLoadBuffer SoundBuffer;
S_LoadSound(sfx, &SoundBuffer);
S_LoadSound3D(sfx, &SoundBuffer);
sfx->bUsed = true;
}
}
@ -906,6 +909,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
FSoundChan *chan;
FVector3 pos, vel;
FRolloffInfo *rolloff;
FSoundLoadBuffer SoundBuffer;
if (sound_id <= 0 || volume <= 0 || nosfx || nosound )
return NULL;
@ -1050,7 +1054,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
}
// Make sure the sound is loaded.
sfx = S_LoadSound(sfx);
sfx = S_LoadSound(sfx, &SoundBuffer);
// The empty sound never plays.
if (sfx->lumpnum == sfx_empty)
@ -1150,7 +1154,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
if (attenuation > 0)
{
S_LoadSound3D(sfx);
S_LoadSound3D(sfx, &SoundBuffer);
SoundListener listener;
S_SetListener(listener, players[consoleplayer].camera);
chan = (FSoundChan*)GSnd->StartSound3D (sfx->data3d, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
@ -1213,12 +1217,13 @@ void S_RestartSound(FSoundChan *chan)
FSoundChan *ochan;
sfxinfo_t *sfx = &S_sfx[chan->SoundID];
FSoundLoadBuffer SoundBuffer;
// If this is a singular sound, don't play it if it's already playing.
if (sfx->bSingular && S_CheckSingular(chan->SoundID))
return;
sfx = S_LoadSound(sfx);
sfx = S_LoadSound(sfx, &SoundBuffer);
// The empty sound never plays.
if (sfx->lumpnum == sfx_empty)
@ -1247,7 +1252,7 @@ void S_RestartSound(FSoundChan *chan)
return;
}
S_LoadSound3D(sfx);
S_LoadSound3D(sfx, &SoundBuffer);
SoundListener listener;
S_SetListener(listener, players[consoleplayer].camera);
@ -1392,7 +1397,7 @@ void S_PlaySound(AActor *a, int chan, FSoundID sid, float vol, float atten, bool
//
//==========================================================================
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
{
if (GSnd->IsNull()) return sfx;
@ -1452,7 +1457,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
// If that fails, let the sound system try and figure it out.
else
{
snd = GSnd->LoadSound(sfxdata, size);
snd = GSnd->LoadSound(sfxdata, size, false, pBuffer);
}
delete[] sfxdata;
@ -1474,7 +1479,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
return sfx;
}
static void S_LoadSound3D(sfxinfo_t *sfx)
static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
{
if (GSnd->IsNull()) return;
@ -1483,17 +1488,23 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
if (pBuffer->mBuffer.Size() > 0)
{
GSnd->LoadSoundBuffered(pBuffer, true);
}
else
{
int size = Wads.LumpLength(sfx->lumpnum);
if(size <= 0) return;
if (size <= 0) return;
FWadLump wlump = Wads.OpenLumpNum(sfx->lumpnum);
uint8_t *sfxdata = new uint8_t[size];
wlump.Read(sfxdata, size);
int32_t dmxlen = LittleLong(((int32_t *)sfxdata)[1]);
std::pair<SoundHandle,bool> snd;
std::pair<SoundHandle, bool> snd;
// If the sound is voc, use the custom loader.
if (strncmp ((const char *)sfxdata, "Creative Voice File", 19) == 0)
if (strncmp((const char *)sfxdata, "Creative Voice File", 19) == 0)
{
snd = GSnd->LoadSoundVoc(sfxdata, size, true);
}
@ -1507,16 +1518,17 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
{
int frequency = LittleShort(((uint16_t *)sfxdata)[1]);
if (frequency == 0) frequency = 11025;
snd = GSnd->LoadSoundRaw(sfxdata+8, dmxlen, frequency, 1, 8, sfx->LoopStart, -1, true);
snd = GSnd->LoadSoundRaw(sfxdata + 8, dmxlen, frequency, 1, 8, sfx->LoopStart, -1, true);
}
// If that fails, let the sound system try and figure it out.
else
{
snd = GSnd->LoadSound(sfxdata, size, true);
snd = GSnd->LoadSound(sfxdata, size, true, pBuffer);
}
delete[] sfxdata;
sfx->data3d = snd.first;
}
}
//==========================================================================

View file

@ -212,6 +212,7 @@ struct FSoundChan : public FISoundChannel
float Point[3]; // Sound is not attached to any source.
};
};
extern FSoundChan *Channels;
void S_ReturnChannel(FSoundChan *chan);
@ -299,6 +300,7 @@ void S_PlaySound(AActor *a, int chan, FSoundID sid, float vol, float atten, bool
#define ATTN_IDLE 1.001f
#define ATTN_STATIC 3.f // diminish very rapidly with distance
struct FSoundLoadBuffer;
int S_PickReplacement (int refid);
void S_CacheRandomSound (sfxinfo_t *sfx);
@ -384,7 +386,7 @@ int S_AddPlayerSoundExisting (const char *playerclass, const int gender, int ref
void S_MarkPlayerSounds (const char *playerclass);
void S_ShrinkPlayerSoundLists ();
void S_UnloadSound (sfxinfo_t *sfx);
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx);
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer = nullptr);
unsigned int S_GetMSLength(FSoundID sound);
void S_ParseMusInfo();
bool S_ParseTimeTag(const char *tag, bool *as_samples, unsigned int *time);

View file

@ -120,7 +120,7 @@ public:
void SetMusicVolume (float volume)
{
}
std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize)
std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
{
SoundHandle retval = { NULL };
return std::make_pair(retval, true);
@ -576,6 +576,12 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int le
return retval;
}
std::pair<SoundHandle, bool> SoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize)
{
SoundHandle retval = { NULL };
return std::make_pair(retval, true);
}
SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
{
SoundDecoder *decoder = NULL;
@ -604,14 +610,14 @@ SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
// Default readAll implementation, for decoders that can't do anything better
TArray<char> SoundDecoder::readAll()
TArray<uint8_t> SoundDecoder::readAll()
{
TArray<char> output;
TArray<uint8_t> output;
unsigned total = 0;
unsigned got;
output.Resize(total+32768);
while((got=(unsigned)read(&output[total], output.Size()-total)) > 0)
while((got=(unsigned)read((char*)&output[total], output.Size()-total)) > 0)
{
total += got;
output.Resize(total*2);

View file

@ -87,6 +87,16 @@ typedef bool (*SoundStreamCallback)(SoundStream *stream, void *buff, int len, vo
struct SoundDecoder;
class MIDIDevice;
struct FSoundLoadBuffer
{
TArray<uint8_t> mBuffer;
uint32_t loop_start;
uint32_t loop_end;
ChannelConfig chans;
SampleType type;
int srate;
};
class SoundRenderer
{
public:
@ -97,9 +107,10 @@ public:
virtual void SetSfxVolume (float volume) = 0;
virtual void SetMusicVolume (float volume) = 0;
// Returns a pair containing a sound handle and a boolean indicating the sound can be used in 3D.
virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize=false) = 0;
virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize=false, FSoundLoadBuffer *pBuffer = nullptr) = 0;
std::pair<SoundHandle,bool> LoadSoundVoc(uint8_t *sfxdata, int length, bool monoize=false);
virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false) = 0;
virtual std::pair<SoundHandle, bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency

View file

@ -131,7 +131,7 @@ struct SoundDecoder
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
virtual size_t read(char *buffer, size_t bytes) = 0;
virtual TArray<char> readAll();
virtual TArray<uint8_t> readAll();
virtual bool seek(size_t ms_offset, bool ms, bool mayrestart) = 0;
virtual size_t getSampleOffset() = 0;
virtual size_t getSampleLength() { return 0; }

View file

@ -1205,7 +1205,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
void FindLoopTags(FileReader *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass);
std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, bool monoize)
std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
{
SoundHandle retval = { NULL };
MemoryReader reader((const char*)sfxdata, length);
@ -1223,29 +1223,30 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
}
std::unique_ptr<SoundDecoder> decoder(CreateDecoder(&reader));
if(!decoder) return std::make_pair(retval, true);
if (!decoder) return std::make_pair(retval, true);
decoder->getInfo(&srate, &chans, &type);
int samplesize = 1;
if(chans == ChannelConfig_Mono || monoize)
if (chans == ChannelConfig_Mono || monoize)
{
if(type == SampleType_UInt8) format = AL_FORMAT_MONO8, samplesize = 1;
if(type == SampleType_Int16) format = AL_FORMAT_MONO16, samplesize = 2;
if (type == SampleType_UInt8) format = AL_FORMAT_MONO8, samplesize = 1;
if (type == SampleType_Int16) format = AL_FORMAT_MONO16, samplesize = 2;
}
else if(chans == ChannelConfig_Stereo)
else if (chans == ChannelConfig_Stereo)
{
if(type == SampleType_UInt8) format = AL_FORMAT_STEREO8, samplesize = 2;
if(type == SampleType_Int16) format = AL_FORMAT_STEREO16, samplesize = 4;
if (type == SampleType_UInt8) format = AL_FORMAT_STEREO8, samplesize = 2;
if (type == SampleType_Int16) format = AL_FORMAT_STEREO16, samplesize = 4;
}
if(format == AL_NONE)
if (format == AL_NONE)
{
Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
GetSampleTypeName(type));
return std::make_pair(retval, true);
}
TArray<char> data = decoder->readAll();
TArray<uint8_t> data = decoder->readAll();
if(chans != ChannelConfig_Mono && monoize)
{
size_t chancount = GetChannelCount(chans);
@ -1289,7 +1290,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
}
if (!startass) loop_start = Scale(loop_start, srate, 1000);
if (!endass) loop_end = Scale(loop_end, srate, 1000);
if (!endass && loop_end != ~0u) loop_end = Scale(loop_end, srate, 1000);
const uint32_t samples = data.Size() / samplesize;
if (loop_start > samples) loop_start = 0;
if (loop_end > samples) loop_end = samples;
@ -1302,6 +1303,98 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
// no console messages here, please!
}
retval.data = MAKE_PTRID(buffer);
if (pBuffer != nullptr)
{
pBuffer->mBuffer = std::move(data);
pBuffer->loop_start = loop_start;
pBuffer->loop_end = loop_end;
pBuffer->chans = chans;
pBuffer->type = type;
pBuffer->srate = srate;
}
return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
}
std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize)
{
SoundHandle retval = { NULL };
ALenum format = AL_NONE;
int srate = pBuffer->srate;
auto type = pBuffer->type;
auto chans = pBuffer->chans;
uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end;
if (chans == ChannelConfig_Mono || monoize)
{
if (type == SampleType_UInt8) format = AL_FORMAT_MONO8;
if (type == SampleType_Int16) format = AL_FORMAT_MONO16;
}
else if (chans == ChannelConfig_Stereo)
{
if (type == SampleType_UInt8) format = AL_FORMAT_STEREO8;
if (type == SampleType_Int16) format = AL_FORMAT_STEREO16;
}
if (format == AL_NONE)
{
Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
GetSampleTypeName(type));
return std::make_pair(retval, true);
}
TArray<uint8_t> &data = pBuffer->mBuffer;
if (pBuffer->chans == ChannelConfig_Stereo && monoize)
{
size_t chancount = GetChannelCount(chans);
size_t frames = data.Size() / chancount /
(type == SampleType_Int16 ? 2 : 1);
if (type == SampleType_Int16)
{
short *sfxdata = (short*)&data[0];
for (size_t i = 0; i < frames; i++)
{
int sum = 0;
for (size_t c = 0; c < chancount; c++)
sum += sfxdata[i*chancount + c];
sfxdata[i] = short(sum / chancount);
}
}
else if (type == SampleType_UInt8)
{
uint8_t *sfxdata = (uint8_t*)&data[0];
for (size_t i = 0; i < frames; i++)
{
int sum = 0;
for (size_t c = 0; c < chancount; c++)
sum += sfxdata[i*chancount + c] - 128;
sfxdata[i] = uint8_t((sum / chancount) + 128);
}
}
data.Resize(unsigned(data.Size() / chancount));
}
ALenum err;
ALuint buffer = 0;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, &data[0], data.Size(), srate);
if ((err = getALError()) != AL_NO_ERROR)
{
Printf("Failed to buffer data: %s\n", alGetString(err));
alDeleteBuffers(1, &buffer);
getALError();
return std::make_pair(retval, true);
}
// the loop points were already validated by the previous load.
if ((loop_start > 0 || loop_end > 0) && loop_end > loop_start && AL.SOFT_loop_points)
{
ALint loops[2] = { static_cast<ALint>(loop_start), static_cast<ALint>(loop_end) };
DPrintf(DMSG_NOTIFY, "Setting loop points %d -> %d\n", loops[0], loops[1]);
alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
// no console messages here, please!
}
retval.data = MAKE_PTRID(buffer);
return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));

View file

@ -87,7 +87,8 @@ public:
virtual void SetSfxVolume(float volume);
virtual void SetMusicVolume(float volume);
virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize);
virtual std::pair<SoundHandle, bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *buffer);
virtual std::pair<SoundHandle,bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
virtual void UnloadSound(SoundHandle sfx);
virtual unsigned int GetMSLength(SoundHandle sfx);

View file

@ -175,16 +175,16 @@ size_t SndFileDecoder::read(char *buffer, size_t bytes)
return total * SndInfo.channels * 2;
}
TArray<char> SndFileDecoder::readAll()
TArray<uint8_t> SndFileDecoder::readAll()
{
if(SndInfo.frames <= 0)
return SoundDecoder::readAll();
int framesize = 2 * SndInfo.channels;
TArray<char> output;
TArray<uint8_t> output;
output.Resize((unsigned)(SndInfo.frames * framesize));
size_t got = read(&output[0], output.Size());
size_t got = read((char*)&output[0], output.Size());
output.Resize((unsigned)got);
return output;

View file

@ -16,7 +16,7 @@ struct SndFileDecoder : public SoundDecoder
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual TArray<char> readAll();
virtual TArray<uint8_t> readAll();
virtual bool seek(size_t ms_offset, bool ms, bool mayrestart);
virtual size_t getSampleOffset();
virtual size_t getSampleLength();