mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- avoid double loading sound data for monoization.
This commit is contained in:
parent
b5dc5ceb3c
commit
21af612224
9 changed files with 189 additions and 64 deletions
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@ -126,7 +126,7 @@ extern float S_GetMusicVolume (const char *music);
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static void S_LoadSound3D(sfxinfo_t *sfx);
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static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer);
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static bool S_CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_limit, float limit_range, AActor *actor, int channel);
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static bool S_IsChannelUsed(AActor *actor, int channel, int *seen);
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static void S_ActivatePlayList(bool goBack);
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@ -577,7 +577,10 @@ void S_CacheSound (sfxinfo_t *sfx)
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}
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else
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{
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S_LoadSound(sfx);
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// Since we do not know in what format the sound will be used, we have to cache both.
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FSoundLoadBuffer SoundBuffer;
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S_LoadSound(sfx, &SoundBuffer);
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S_LoadSound3D(sfx, &SoundBuffer);
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sfx->bUsed = true;
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}
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}
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@ -906,6 +909,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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FSoundChan *chan;
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FVector3 pos, vel;
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FRolloffInfo *rolloff;
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FSoundLoadBuffer SoundBuffer;
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if (sound_id <= 0 || volume <= 0 || nosfx || nosound )
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return NULL;
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@ -1050,7 +1054,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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}
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// Make sure the sound is loaded.
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sfx = S_LoadSound(sfx);
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sfx = S_LoadSound(sfx, &SoundBuffer);
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// The empty sound never plays.
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if (sfx->lumpnum == sfx_empty)
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@ -1150,7 +1154,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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if (attenuation > 0)
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{
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S_LoadSound3D(sfx);
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S_LoadSound3D(sfx, &SoundBuffer);
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SoundListener listener;
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S_SetListener(listener, players[consoleplayer].camera);
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chan = (FSoundChan*)GSnd->StartSound3D (sfx->data3d, &listener, float(volume), rolloff, float(attenuation), pitch, basepriority, pos, vel, channel, startflags, NULL);
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@ -1213,12 +1217,13 @@ void S_RestartSound(FSoundChan *chan)
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FSoundChan *ochan;
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sfxinfo_t *sfx = &S_sfx[chan->SoundID];
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FSoundLoadBuffer SoundBuffer;
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// If this is a singular sound, don't play it if it's already playing.
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if (sfx->bSingular && S_CheckSingular(chan->SoundID))
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return;
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sfx = S_LoadSound(sfx);
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sfx = S_LoadSound(sfx, &SoundBuffer);
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// The empty sound never plays.
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if (sfx->lumpnum == sfx_empty)
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@ -1247,7 +1252,7 @@ void S_RestartSound(FSoundChan *chan)
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return;
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}
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S_LoadSound3D(sfx);
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S_LoadSound3D(sfx, &SoundBuffer);
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SoundListener listener;
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S_SetListener(listener, players[consoleplayer].camera);
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@ -1392,7 +1397,7 @@ void S_PlaySound(AActor *a, int chan, FSoundID sid, float vol, float atten, bool
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//
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//==========================================================================
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sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
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{
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if (GSnd->IsNull()) return sfx;
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@ -1452,7 +1457,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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// If that fails, let the sound system try and figure it out.
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else
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{
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snd = GSnd->LoadSound(sfxdata, size);
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snd = GSnd->LoadSound(sfxdata, size, false, pBuffer);
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}
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delete[] sfxdata;
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@ -1474,7 +1479,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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return sfx;
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}
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static void S_LoadSound3D(sfxinfo_t *sfx)
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static void S_LoadSound3D(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer)
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{
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if (GSnd->IsNull()) return;
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@ -1483,6 +1488,12 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
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DPrintf(DMSG_NOTIFY, "Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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if (pBuffer->mBuffer.Size() > 0)
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{
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GSnd->LoadSoundBuffered(pBuffer, true);
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}
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else
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{
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int size = Wads.LumpLength(sfx->lumpnum);
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if (size <= 0) return;
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@ -1512,12 +1523,13 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
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// If that fails, let the sound system try and figure it out.
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else
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{
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snd = GSnd->LoadSound(sfxdata, size, true);
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snd = GSnd->LoadSound(sfxdata, size, true, pBuffer);
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}
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delete[] sfxdata;
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sfx->data3d = snd.first;
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}
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}
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//==========================================================================
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//
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@ -212,6 +212,7 @@ struct FSoundChan : public FISoundChannel
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float Point[3]; // Sound is not attached to any source.
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};
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};
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extern FSoundChan *Channels;
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void S_ReturnChannel(FSoundChan *chan);
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@ -299,6 +300,7 @@ void S_PlaySound(AActor *a, int chan, FSoundID sid, float vol, float atten, bool
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#define ATTN_IDLE 1.001f
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#define ATTN_STATIC 3.f // diminish very rapidly with distance
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struct FSoundLoadBuffer;
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int S_PickReplacement (int refid);
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void S_CacheRandomSound (sfxinfo_t *sfx);
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@ -384,7 +386,7 @@ int S_AddPlayerSoundExisting (const char *playerclass, const int gender, int ref
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void S_MarkPlayerSounds (const char *playerclass);
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void S_ShrinkPlayerSoundLists ();
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void S_UnloadSound (sfxinfo_t *sfx);
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sfxinfo_t *S_LoadSound(sfxinfo_t *sfx);
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sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer = nullptr);
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unsigned int S_GetMSLength(FSoundID sound);
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void S_ParseMusInfo();
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bool S_ParseTimeTag(const char *tag, bool *as_samples, unsigned int *time);
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@ -120,7 +120,7 @@ public:
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void SetMusicVolume (float volume)
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{
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}
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std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize)
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std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
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{
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SoundHandle retval = { NULL };
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return std::make_pair(retval, true);
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@ -576,6 +576,12 @@ std::pair<SoundHandle,bool> SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int le
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return retval;
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}
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std::pair<SoundHandle, bool> SoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize)
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{
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SoundHandle retval = { NULL };
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return std::make_pair(retval, true);
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}
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SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
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{
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SoundDecoder *decoder = NULL;
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@ -604,14 +610,14 @@ SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
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// Default readAll implementation, for decoders that can't do anything better
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TArray<char> SoundDecoder::readAll()
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TArray<uint8_t> SoundDecoder::readAll()
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{
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TArray<char> output;
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TArray<uint8_t> output;
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unsigned total = 0;
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unsigned got;
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output.Resize(total+32768);
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while((got=(unsigned)read(&output[total], output.Size()-total)) > 0)
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while((got=(unsigned)read((char*)&output[total], output.Size()-total)) > 0)
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{
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total += got;
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output.Resize(total*2);
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@ -87,6 +87,16 @@ typedef bool (*SoundStreamCallback)(SoundStream *stream, void *buff, int len, vo
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struct SoundDecoder;
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class MIDIDevice;
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struct FSoundLoadBuffer
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{
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TArray<uint8_t> mBuffer;
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uint32_t loop_start;
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uint32_t loop_end;
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ChannelConfig chans;
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SampleType type;
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int srate;
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};
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class SoundRenderer
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{
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public:
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@ -97,9 +107,10 @@ public:
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virtual void SetSfxVolume (float volume) = 0;
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virtual void SetMusicVolume (float volume) = 0;
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// Returns a pair containing a sound handle and a boolean indicating the sound can be used in 3D.
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virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize=false) = 0;
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virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize=false, FSoundLoadBuffer *pBuffer = nullptr) = 0;
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std::pair<SoundHandle,bool> LoadSoundVoc(uint8_t *sfxdata, int length, bool monoize=false);
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virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false) = 0;
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virtual std::pair<SoundHandle, bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
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virtual void UnloadSound (SoundHandle sfx) = 0; // unloads a sound from memory
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virtual unsigned int GetMSLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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virtual unsigned int GetSampleLength(SoundHandle sfx) = 0; // Gets the length of a sound at its default frequency
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@ -131,7 +131,7 @@ struct SoundDecoder
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type) = 0;
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virtual size_t read(char *buffer, size_t bytes) = 0;
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virtual TArray<char> readAll();
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virtual TArray<uint8_t> readAll();
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virtual bool seek(size_t ms_offset, bool ms, bool mayrestart) = 0;
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virtual size_t getSampleOffset() = 0;
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virtual size_t getSampleLength() { return 0; }
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@ -1205,7 +1205,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSoundRaw(uint8_t *sfxdata,
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void FindLoopTags(FileReader *fr, uint32_t *start, bool *startass, uint32_t *end, bool *endass);
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, bool monoize)
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std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *pBuffer)
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{
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SoundHandle retval = { NULL };
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MemoryReader reader((const char*)sfxdata, length);
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@ -1245,7 +1245,8 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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return std::make_pair(retval, true);
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}
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TArray<char> data = decoder->readAll();
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TArray<uint8_t> data = decoder->readAll();
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if(chans != ChannelConfig_Mono && monoize)
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{
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size_t chancount = GetChannelCount(chans);
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@ -1289,7 +1290,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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}
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if (!startass) loop_start = Scale(loop_start, srate, 1000);
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if (!endass) loop_end = Scale(loop_end, srate, 1000);
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if (!endass && loop_end != ~0u) loop_end = Scale(loop_end, srate, 1000);
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const uint32_t samples = data.Size() / samplesize;
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if (loop_start > samples) loop_start = 0;
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if (loop_end > samples) loop_end = samples;
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@ -1302,6 +1303,98 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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// no console messages here, please!
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}
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retval.data = MAKE_PTRID(buffer);
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if (pBuffer != nullptr)
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{
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pBuffer->mBuffer = std::move(data);
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pBuffer->loop_start = loop_start;
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pBuffer->loop_end = loop_end;
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pBuffer->chans = chans;
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pBuffer->type = type;
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pBuffer->srate = srate;
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}
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return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
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}
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std::pair<SoundHandle, bool> OpenALSoundRenderer::LoadSoundBuffered(FSoundLoadBuffer *pBuffer, bool monoize)
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{
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SoundHandle retval = { NULL };
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ALenum format = AL_NONE;
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int srate = pBuffer->srate;
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auto type = pBuffer->type;
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auto chans = pBuffer->chans;
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uint32_t loop_start = pBuffer->loop_start, loop_end = pBuffer->loop_end;
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if (chans == ChannelConfig_Mono || monoize)
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{
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if (type == SampleType_UInt8) format = AL_FORMAT_MONO8;
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if (type == SampleType_Int16) format = AL_FORMAT_MONO16;
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}
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else if (chans == ChannelConfig_Stereo)
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{
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if (type == SampleType_UInt8) format = AL_FORMAT_STEREO8;
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if (type == SampleType_Int16) format = AL_FORMAT_STEREO16;
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}
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if (format == AL_NONE)
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{
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Printf("Unsupported audio format: %s, %s\n", GetChannelConfigName(chans),
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GetSampleTypeName(type));
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return std::make_pair(retval, true);
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}
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TArray<uint8_t> &data = pBuffer->mBuffer;
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if (pBuffer->chans == ChannelConfig_Stereo && monoize)
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{
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size_t chancount = GetChannelCount(chans);
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size_t frames = data.Size() / chancount /
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(type == SampleType_Int16 ? 2 : 1);
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if (type == SampleType_Int16)
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{
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short *sfxdata = (short*)&data[0];
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for (size_t i = 0; i < frames; i++)
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{
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int sum = 0;
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for (size_t c = 0; c < chancount; c++)
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sum += sfxdata[i*chancount + c];
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sfxdata[i] = short(sum / chancount);
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}
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}
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else if (type == SampleType_UInt8)
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{
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uint8_t *sfxdata = (uint8_t*)&data[0];
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for (size_t i = 0; i < frames; i++)
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{
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int sum = 0;
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for (size_t c = 0; c < chancount; c++)
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sum += sfxdata[i*chancount + c] - 128;
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sfxdata[i] = uint8_t((sum / chancount) + 128);
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}
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}
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data.Resize(unsigned(data.Size() / chancount));
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}
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ALenum err;
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ALuint buffer = 0;
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alGenBuffers(1, &buffer);
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alBufferData(buffer, format, &data[0], data.Size(), srate);
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if ((err = getALError()) != AL_NO_ERROR)
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{
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Printf("Failed to buffer data: %s\n", alGetString(err));
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alDeleteBuffers(1, &buffer);
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getALError();
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return std::make_pair(retval, true);
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}
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// the loop points were already validated by the previous load.
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if ((loop_start > 0 || loop_end > 0) && loop_end > loop_start && AL.SOFT_loop_points)
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{
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ALint loops[2] = { static_cast<ALint>(loop_start), static_cast<ALint>(loop_end) };
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DPrintf(DMSG_NOTIFY, "Setting loop points %d -> %d\n", loops[0], loops[1]);
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alBufferiv(buffer, AL_LOOP_POINTS_SOFT, loops);
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// no console messages here, please!
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}
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retval.data = MAKE_PTRID(buffer);
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return std::make_pair(retval, (chans == ChannelConfig_Mono || monoize));
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@ -87,7 +87,8 @@ public:
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virtual void SetSfxVolume(float volume);
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virtual void SetMusicVolume(float volume);
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virtual std::pair<SoundHandle,bool> LoadSound(uint8_t *sfxdata, int length, bool monoize);
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virtual std::pair<SoundHandle, bool> LoadSound(uint8_t *sfxdata, int length, bool monoize, FSoundLoadBuffer *buffer);
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virtual std::pair<SoundHandle,bool> LoadSoundBuffered(FSoundLoadBuffer *buffer, bool monoize);
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virtual std::pair<SoundHandle,bool> LoadSoundRaw(uint8_t *sfxdata, int length, int frequency, int channels, int bits, int loopstart, int loopend = -1, bool monoize = false);
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virtual void UnloadSound(SoundHandle sfx);
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virtual unsigned int GetMSLength(SoundHandle sfx);
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@ -175,16 +175,16 @@ size_t SndFileDecoder::read(char *buffer, size_t bytes)
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return total * SndInfo.channels * 2;
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}
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TArray<char> SndFileDecoder::readAll()
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TArray<uint8_t> SndFileDecoder::readAll()
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{
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if(SndInfo.frames <= 0)
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return SoundDecoder::readAll();
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int framesize = 2 * SndInfo.channels;
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TArray<char> output;
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TArray<uint8_t> output;
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output.Resize((unsigned)(SndInfo.frames * framesize));
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size_t got = read(&output[0], output.Size());
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size_t got = read((char*)&output[0], output.Size());
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output.Resize((unsigned)got);
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return output;
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@ -16,7 +16,7 @@ struct SndFileDecoder : public SoundDecoder
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
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virtual size_t read(char *buffer, size_t bytes);
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virtual TArray<char> readAll();
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virtual TArray<uint8_t> readAll();
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virtual bool seek(size_t ms_offset, bool ms, bool mayrestart);
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virtual size_t getSampleOffset();
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virtual size_t getSampleLength();
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