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- Changed GAMEINFO flags to an enum.
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1 changed files with 12 additions and 9 deletions
21
src/gi.h
21
src/gi.h
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@ -38,15 +38,18 @@
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#include "zstring.h"
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// Flags are not user configurable and only depend on the standard IWADs
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#define GI_MAPxx 0x00000001
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#define GI_SHAREWARE 0x00000002
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#define GI_MENUHACK_EXTENDED 0x00000004 // (Heretic)
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#define GI_TEASER2 0x00000008 // Alternate version of the Strife Teaser
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#define GI_COMPATSHORTTEX 0x00000010 // always force COMPAT_SHORTTEX for IWAD maps.
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#define GI_COMPATSTAIRS 0x00000020 // same for stairbuilding
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#define GI_COMPATPOLY1 0x00000040 // Hexen's MAP36 needs old polyobject drawing
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#define GI_COMPATPOLY2 0x00000080 // so does HEXDD's MAP47
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#define GI_NOTEXTCOLOR 0x00000100 // Chex Quest 3 would have everything green
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enum
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{
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GI_MAPxx = 0x00000001,
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GI_SHAREWARE = 0x00000002,
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GI_MENUHACK_EXTENDED = 0x00000004, // (Heretic)
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GI_TEASER2 = 0x00000008, // Alternate version of the Strife Teaser
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GI_COMPATSHORTTEX = 0x00000010, // always force COMPAT_SHORTTEX for IWAD maps.
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GI_COMPATSTAIRS = 0x00000020, // same for stairbuilding
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GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
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GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
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GI_NOTEXTCOLOR = 0x00000100, // Chex Quest 3 would have everything green
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};
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#include "gametype.h"
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