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- forgot to save this.
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@ -387,7 +387,7 @@ void GLWall::RenderTranslucentWall()
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{
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if (gltexture)
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{
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if (gl_fixedcolormap == CM_DEFAULT && gl_lights && (gl.flags & RFL_BUFFER_STORAGE))
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if (gl_fixedcolormap == CM_DEFAULT && gl_lights && gl.lightmethod == LM_DIRECT)
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{
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SetupLights();
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}
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