mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
Merge remote-tracking branch 'origin/master' into gles2_merge
This commit is contained in:
commit
2096fefcee
28 changed files with 60 additions and 60 deletions
|
@ -791,7 +791,7 @@ void FMapInfoParser::ParseAMColors(bool overlay)
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FString color = sc.String;
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FString colorName = V_GetColorStringByName(color);
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if(!colorName.IsEmpty()) color = colorName;
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int colorval = V_GetColorFromString(nullptr, color);
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int colorval = V_GetColorFromString(color);
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cset.c[i].FromRGB(RPART(colorval), GPART(colorval), BPART(colorval));
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colorset = true;
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break;
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@ -839,11 +839,11 @@ int FColorCVar::ToInt2 (UCVarValue value, ECVarType type)
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if (string.IsNotEmpty())
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{
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ret = V_GetColorFromString (NULL, string);
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ret = V_GetColorFromString (string);
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}
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else
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{
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ret = V_GetColorFromString (NULL, value.String);
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ret = V_GetColorFromString (value.String);
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}
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}
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else
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@ -415,19 +415,19 @@ void V_InitFontColors ()
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else if (sc.Compare ("Flat:"))
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{
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sc.MustGetString();
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logcolor = V_GetColor (nullptr, sc);
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logcolor = V_GetColor (sc);
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}
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else
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{
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// Get first color
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c = V_GetColor (nullptr, sc);
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c = V_GetColor (sc);
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tparm.Start[0] = RPART(c);
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tparm.Start[1] = GPART(c);
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tparm.Start[2] = BPART(c);
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// Get second color
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sc.MustGetString();
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c = V_GetColor (nullptr, sc);
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c = V_GetColor (sc);
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tparm.End[0] = RPART(c);
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tparm.End[1] = GPART(c);
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tparm.End[2] = BPART(c);
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@ -459,7 +459,7 @@ static void DoParseListMenuBody(FScanner &sc, DListMenuDescriptor *desc, bool &s
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}
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else if (args[i] == TypeColor)
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{
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params.Push(V_GetColor(nullptr, sc));
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params.Push(V_GetColor(sc));
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}
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else if (args[i] == TypeFont)
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{
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@ -1028,7 +1028,7 @@ static void ParseOptionMenuBody(FScanner &sc, DOptionMenuDescriptor *desc, int i
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}
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else if (args[i] == TypeColor)
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{
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params.Push(V_GetColor(nullptr, sc));
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params.Push(V_GetColor(sc));
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}
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else if (args[i]->isIntCompatible())
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{
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@ -1274,7 +1274,7 @@ static void ParseImageScrollerBody(FScanner& sc, DImageScrollerDescriptor* desc)
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}
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else if (args[i] == TypeColor)
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{
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params.Push(V_GetColor(nullptr, sc));
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params.Push(V_GetColor(sc));
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}
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else if (args[i]->isIntCompatible())
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{
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@ -1328,7 +1328,7 @@ FxExpression *FxColorCast::Resolve(FCompileContext &ctx)
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}
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else
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{
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FxExpression *x = new FxConstant(V_GetColor(nullptr, constval.GetString(), &ScriptPosition), ScriptPosition);
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FxExpression *x = new FxConstant(V_GetColor(constval.GetString(), &ScriptPosition), ScriptPosition);
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delete this;
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return x;
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}
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|
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@ -49,7 +49,7 @@ static int CastS2I(FString *b) { return (int)b->ToLong(); }
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static double CastS2F(FString *b) { return b->ToDouble(); }
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static int CastS2N(FString *b) { return b->Len() == 0 ? NAME_None : FName(*b).GetIndex(); }
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static void CastN2S(FString *a, int b) { FName name = FName(ENamedName(b)); *a = name.IsValidName() ? name.GetChars() : ""; }
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static int CastS2Co(FString *b) { return V_GetColor(nullptr, *b); }
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static int CastS2Co(FString *b) { return V_GetColor(*b); }
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static void CastCo2S(FString *a, int b) { PalEntry c(b); a->Format("%02x %02x %02x", c.r, c.g, c.b); }
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static int CastS2So(FString *b) { return FSoundID(*b); }
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static void CastSo2S(FString* a, int b) { *a = soundEngine->GetSoundName(b); }
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|
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@ -1826,7 +1826,7 @@ static void DoCast(const VMRegisters ®, const VMFrame *f, int a, int b, int c
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case CAST_S2Co:
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ASSERTD(a); ASSERTS(b);
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reg.d[a] = V_GetColor(NULL, reg.s[b]);
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reg.d[a] = V_GetColor(reg.s[b]);
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break;
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case CAST_Co2S:
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@ -542,7 +542,7 @@ void FMultipatchTextureBuilder::ParsePatch(FScanner &sc, BuildInfo &info, TexPar
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if (!sc.CheckNumber())
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{
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sc.MustGetString();
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part.Blend = V_GetColor(NULL, sc);
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part.Blend = V_GetColor(sc);
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}
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else
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{
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|
|
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@ -523,7 +523,7 @@ PalEntry averageColor(const uint32_t* data, int size, int maxout)
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//
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//==========================================================================
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int V_GetColorFromString(const uint32_t* palette, const char* cstr, FScriptPosition* sc)
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int V_GetColorFromString(const char* cstr, FScriptPosition* sc)
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{
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int c[3], i, p;
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char val[3];
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@ -609,10 +609,7 @@ int V_GetColorFromString(const uint32_t* palette, const char* cstr, FScriptPosit
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}
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}
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}
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if (palette)
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return BestColor(palette, c[0], c[1], c[2]);
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else
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return MAKERGB(c[0], c[1], c[2]);
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return MAKERGB(c[0], c[1], c[2]);
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}
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//==========================================================================
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@ -715,26 +712,26 @@ FString V_GetColorStringByName(const char* name, FScriptPosition* sc)
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//
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//==========================================================================
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int V_GetColor(const uint32_t* palette, const char* str, FScriptPosition* sc)
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int V_GetColor(const char* str, FScriptPosition* sc)
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{
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FString string = V_GetColorStringByName(str, sc);
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int res;
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if (!string.IsEmpty())
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{
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res = V_GetColorFromString(palette, string, sc);
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res = V_GetColorFromString(string, sc);
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}
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else
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{
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res = V_GetColorFromString(palette, str, sc);
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res = V_GetColorFromString(str, sc);
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}
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return res;
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}
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int V_GetColor(const uint32_t* palette, FScanner& sc)
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int V_GetColor(FScanner& sc)
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{
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FScriptPosition scc = sc;
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return V_GetColor(palette, sc.String, &scc);
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return V_GetColor(sc.String, &scc);
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}
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//==========================================================================
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|
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@ -22,14 +22,14 @@ void HSVtoRGB (float *r, float *g, float *b, float h, float s, float v);
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// Returns the closest color to the one desired. String
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// should be of the form "rr gg bb".
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int V_GetColorFromString(const uint32_t* palette, const char* colorstring, FScriptPosition* sc = nullptr);
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int V_GetColorFromString(const char* colorstring, FScriptPosition* sc = nullptr);
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// Scans through the X11R6RGB lump for a matching color
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// and returns a color string suitable for V_GetColorFromString.
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FString V_GetColorStringByName(const char* name, FScriptPosition* sc = nullptr);
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// Tries to get color by name, then by string
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int V_GetColor(const uint32_t* palette, const char* str, FScriptPosition* sc = nullptr);
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int V_GetColor(const uint32_t* palette, FScanner& sc);
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int V_GetColor(const char* str, FScriptPosition* sc = nullptr);
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int V_GetColor(FScanner& sc);
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PalEntry averageColor(const uint32_t* data, int size, int maxout);
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enum
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|
|
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@ -172,10 +172,10 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->FgColor = V_GetColor(NULL, sc);
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iwad->FgColor = V_GetColor(sc);
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sc.MustGetStringName(",");
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sc.MustGetString();
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iwad->BkColor = V_GetColor(NULL, sc);
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iwad->BkColor = V_GetColor(sc);
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}
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else if (sc.Compare("IgnoreTitlePatches"))
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{
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|
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@ -1911,10 +1911,10 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
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{
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sc.MustGetString();
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GameStartupInfo.FgColor = V_GetColor(NULL, sc);
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GameStartupInfo.FgColor = V_GetColor(sc);
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sc.MustGetStringName(",");
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sc.MustGetString();
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GameStartupInfo.BkColor = V_GetColor(NULL, sc);
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GameStartupInfo.BkColor = V_GetColor(sc);
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}
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else if (!nextKey.CompareNoCase("STARTUPTYPE"))
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{
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|
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@ -443,7 +443,7 @@ void FDecalLib::ParseDecal (FScanner &sc)
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sc.MustGetString ();
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if (!sc.Compare("BloodDefault"))
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{
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newdecal.ShadeColor = V_GetColor (NULL, sc);
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newdecal.ShadeColor = V_GetColor (sc);
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}
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else
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{
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@ -458,8 +458,8 @@ void FDecalLib::ParseDecal (FScanner &sc)
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case DECAL_COLORS:
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uint32_t startcolor, endcolor;
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sc.MustGetString (); startcolor = V_GetColor (NULL, sc);
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sc.MustGetString (); endcolor = V_GetColor (NULL, sc);
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sc.MustGetString (); startcolor = V_GetColor (sc);
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sc.MustGetString (); endcolor = V_GetColor (sc);
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newdecal.Translation = GenerateTranslation (startcolor, endcolor)->Index;
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break;
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@ -739,7 +739,7 @@ void FDecalLib::ParseColorchanger (FScanner &sc)
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else if (sc.Compare ("Color"))
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{
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sc.MustGetString ();
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goal = V_GetColor (NULL, sc);
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goal = V_GetColor (sc);
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}
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else
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{
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|
|
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@ -1015,14 +1015,14 @@ DEFINE_MAP_OPTION(fade, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->fadeto = V_GetColor(NULL, parse.sc);
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info->fadeto = V_GetColor(parse.sc);
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}
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DEFINE_MAP_OPTION(outsidefog, true)
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{
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->outsidefog = V_GetColor(NULL, parse.sc);
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info->outsidefog = V_GetColor(parse.sc);
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}
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DEFINE_MAP_OPTION(titlepatch, true)
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|
@ -1398,14 +1398,14 @@ DEFINE_MAP_OPTION(hazardcolor, true)
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{
|
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parse.ParseAssign();
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parse.sc.MustGetString();
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info->hazardcolor = V_GetColor(NULL, parse.sc);
|
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info->hazardcolor = V_GetColor(parse.sc);
|
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}
|
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|
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DEFINE_MAP_OPTION(hazardflash, true)
|
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{
|
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parse.ParseAssign();
|
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parse.sc.MustGetString();
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info->hazardflash = V_GetColor(NULL, parse.sc);
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info->hazardflash = V_GetColor(parse.sc);
|
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}
|
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|
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DEFINE_MAP_OPTION(fogdensity, false)
|
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|
|
|
@ -215,7 +215,7 @@ const char* GameInfoBorders[] =
|
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FString colorName = V_GetColorStringByName(color); \
|
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if(!colorName.IsEmpty()) \
|
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color = colorName; \
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gameinfo.key = V_GetColorFromString(NULL, color); \
|
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gameinfo.key = V_GetColorFromString(color); \
|
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}
|
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|
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#define GAMEINFOKEY_BOOL(key, variable) \
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|
|
|
@ -183,7 +183,7 @@ void FTeam::ParseTeamDefinition (FScanner &Scan)
|
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|
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case TEAMINFO_PlayerColor:
|
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Scan.MustGetString ();
|
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Team.m_iPlayerColor = V_GetColor (NULL, Scan);
|
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Team.m_iPlayerColor = V_GetColor (Scan);
|
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break;
|
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|
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case TEAMINFO_TextColor:
|
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|
|
|
@ -5728,7 +5728,7 @@ AActor *FLevelLocals::SpawnMapThing (FMapThing *mthing, int position)
|
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{
|
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if (mthing->arg0str != NAME_None)
|
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{
|
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PalEntry color = V_GetColor(nullptr, mthing->arg0str.GetChars());
|
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PalEntry color = V_GetColor(mthing->arg0str.GetChars());
|
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mobj->args[0] = color.r;
|
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mobj->args[1] = color.g;
|
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mobj->args[2] = color.b;
|
||||
|
|
|
@ -1057,7 +1057,7 @@ class GLDefsParser
|
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auto tex = TexMan.GetGameTexture(flump);
|
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sc.MustGetStringName(",");
|
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sc.MustGetString();
|
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PalEntry color = V_GetColor(NULL, sc.String);
|
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PalEntry color = V_GetColor(sc.String);
|
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//sc.MustGetStringName(",");
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//sc.MustGetNumber();
|
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if (sc.CheckString(","))
|
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|
@ -1671,12 +1671,12 @@ class GLDefsParser
|
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else if (sc.Compare("AddColor"))
|
||||
{
|
||||
sc.MustGetString();
|
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tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(NULL, sc) & 0xffffff);
|
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tm.AddColor = (tm.AddColor & 0xff000000) | (V_GetColor(sc) & 0xffffff);
|
||||
}
|
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else if (sc.Compare("ModulateColor"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
tm.ModulateColor = V_GetColor(NULL, sc) & 0xffffff;
|
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tm.ModulateColor = V_GetColor(sc) & 0xffffff;
|
||||
if (sc.CheckToken(','))
|
||||
{
|
||||
sc.MustGetNumber();
|
||||
|
@ -1687,7 +1687,7 @@ class GLDefsParser
|
|||
else if (sc.Compare("BlendColor"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
tm.BlendColor = V_GetColor(NULL, sc) & 0xffffff;
|
||||
tm.BlendColor = V_GetColor(sc) & 0xffffff;
|
||||
sc.MustGetToken(',');
|
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sc.MustGetString();
|
||||
static const char* opts[] = { "none", "alpha", "screen", "overlay", "hardlight", nullptr };
|
||||
|
|
|
@ -183,7 +183,7 @@ void RenderModel(FModelRenderer *renderer, float x, float y, float z, FSpriteMod
|
|||
void RenderHUDModel(FModelRenderer *renderer, DPSprite *psp, float ofsX, float ofsY)
|
||||
{
|
||||
AActor * playermo = players[consoleplayer].camera;
|
||||
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
|
||||
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
|
||||
|
||||
// [BB] No model found for this sprite, so we can't render anything.
|
||||
if (smf == nullptr)
|
||||
|
@ -783,7 +783,7 @@ bool IsHUDModelForPlayerAvailable (player_t * player)
|
|||
// [MK] check that at least one psprite uses models
|
||||
for (DPSprite *psp = player->psprites; psp != nullptr && psp->GetID() < PSP_TARGETCENTER; psp = psp->GetNext())
|
||||
{
|
||||
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
|
||||
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
|
||||
if ( smf != nullptr ) return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -98,11 +98,11 @@ CCMD (testblend)
|
|||
{
|
||||
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
|
||||
{
|
||||
color = V_GetColorFromString (NULL, colorstring);
|
||||
color = V_GetColorFromString (colorstring);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = V_GetColorFromString (NULL, argv[1]);
|
||||
color = V_GetColorFromString (argv[1]);
|
||||
}
|
||||
amt = (float)atof (argv[2]);
|
||||
if (amt > 1.0f)
|
||||
|
|
|
@ -614,7 +614,7 @@ void HWDrawInfo::PreparePlayerSprites(sector_t * viewsector, area_t in_area)
|
|||
for (DPSprite *psp = player->psprites; psp != nullptr && psp->GetID() < PSP_TARGETCENTER; psp = psp->GetNext())
|
||||
{
|
||||
if (!psp->GetState()) continue;
|
||||
FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
|
||||
FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
|
||||
// This is an 'either-or' proposition. This maybe needs some work to allow overlays with weapon models but as originally implemented this just won't work.
|
||||
if (smf && !hudModelStep) continue;
|
||||
if (!smf && hudModelStep) continue;
|
||||
|
|
|
@ -516,11 +516,11 @@ CCMD (testfade)
|
|||
{
|
||||
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
|
||||
{
|
||||
color = V_GetColorFromString (NULL, colorstring);
|
||||
color = V_GetColorFromString (colorstring);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = V_GetColorFromString (NULL, argv[1]);
|
||||
color = V_GetColorFromString (argv[1]);
|
||||
}
|
||||
for (auto Level : AllLevels())
|
||||
{
|
||||
|
@ -550,11 +550,11 @@ CCMD (testcolor)
|
|||
{
|
||||
if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
|
||||
{
|
||||
color = V_GetColorFromString (NULL, colorstring);
|
||||
color = V_GetColorFromString (colorstring);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = V_GetColorFromString (NULL, argv[1]);
|
||||
color = V_GetColorFromString (argv[1]);
|
||||
}
|
||||
if (argv.argc() > 2)
|
||||
{
|
||||
|
|
|
@ -190,7 +190,7 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type)
|
|||
}
|
||||
else
|
||||
{
|
||||
int c = V_GetColor (NULL, sc);
|
||||
int c = V_GetColor (sc);
|
||||
// 0 needs to be the default so we have to mark the color.
|
||||
v = MAKEARGB(1, RPART(c), GPART(c), BPART(c));
|
||||
}
|
||||
|
@ -884,7 +884,7 @@ static void DispatchScriptProperty(FScanner &sc, PProperty *prop, AActor *defaul
|
|||
else if (f->Type == TypeColor)
|
||||
{
|
||||
if (sc.CheckNumber()) *(int*)addr = sc.Number;
|
||||
else *(PalEntry*)addr = V_GetColor(nullptr, sc);
|
||||
else *(PalEntry*)addr = V_GetColor(sc);
|
||||
}
|
||||
else if (f->Type->isIntCompatible())
|
||||
{
|
||||
|
|
|
@ -326,6 +326,6 @@ int MatchString (const char *in, const char **strings);
|
|||
double var = params[(no)+1].d;
|
||||
|
||||
#define PROP_COLOR_PARM(var, no, scriptpos) \
|
||||
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(NULL, params[(no)+2].s, scriptpos);
|
||||
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(params[(no)+2].s, scriptpos);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1291,7 +1291,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(powerup, color, C_f, Inventory)
|
|||
*pBlendColor = MakeSpecialColormap(65535);
|
||||
return;
|
||||
}
|
||||
color = V_GetColor(NULL, name, &bag.ScriptPosition);
|
||||
color = V_GetColor(name, &bag.ScriptPosition);
|
||||
}
|
||||
if (PROP_PARM_COUNT > 2)
|
||||
{
|
||||
|
|
|
@ -471,7 +471,7 @@ void ZCCDoomCompiler::DispatchScriptProperty(PProperty *prop, ZCC_PropertyStmt *
|
|||
}
|
||||
else if (f->Type == TypeColor && ex->ValueType == TypeString) // colors can also be specified as ints.
|
||||
{
|
||||
*(PalEntry*)addr = V_GetColor(nullptr, GetStringConst(ex, ctx), &ex->ScriptPosition);
|
||||
*(PalEntry*)addr = V_GetColor(GetStringConst(ex, ctx), &ex->ScriptPosition);
|
||||
}
|
||||
else if (f->Type->isIntCompatible())
|
||||
{
|
||||
|
|
|
@ -948,6 +948,8 @@ OptionMenu "VideoOptions" protected
|
|||
Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1
|
||||
Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2
|
||||
StaticText " "
|
||||
Slider "$DSPLYMNU_FOV", "fov", 75.0, 120.0, 0.1, 1
|
||||
StaticText " "
|
||||
Option "$DSPLYMNU_SPRITESHADOW", "r_actorspriteshadow", "SpriteShadowModes"
|
||||
Option "$DSPLYMNU_CUSTOMINVERTMAP", "cl_customizeinvulmap", "OnOff"
|
||||
ColorPicker "$DSPLYMNU_CUSTOMINVERTC1", "cl_custominvulmapcolor1"
|
||||
|
|
|
@ -69,7 +69,8 @@ OptionMenu VideoOptionsSimple protected
|
|||
Slider "$DSPLYMNU_BRIGHTNESS", "vid_brightness", -0.8,0.8, 0.05,2
|
||||
Slider "$DSPLYMNU_CONTRAST", "vid_contrast", 0.1, 3.0, 0.1
|
||||
Slider "$DSPLYMNU_SATURATION", "vid_saturation", -3.0, 3.0, 0.25, 2
|
||||
|
||||
StaticText " "
|
||||
Slider "$DSPLYMNU_FOV", "fov", 75.0, 120.0, 0.1, 1
|
||||
// commenting this out for now, this menu is so general purpose I am not sure it makes sense, but I'm leaving it here just in case
|
||||
// the "full" menu doesn't have some of the options that are in this one.
|
||||
//StaticText " "
|
||||
|
|
Loading…
Reference in a new issue