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- Missed some language strings again.
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@ -105,6 +105,7 @@ CMPTMNU_PHYSICSBEHAVIOR = "Physics Behaviour";
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CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behaviour";
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CMPTMNU_SOUNDBEHAVIOR = "Sound Behaviour";
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CMPTMNU_SECTORSOUNDS = "Sector sounds use centre as source";
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CMPTMNU_EXPLODE2 = "Use original Doom explosion behaviour";
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OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
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C_GRAY = "\ccgrey";
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C_DARKGRAY = "\cudark grey";
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@ -2207,6 +2207,8 @@ CMPTMNU_SOUNDTARGET = "Use original sound target handling";
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CMPTMNU_TELEPORT = "Scripted teleports don't trigger sector actions";
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CMPTMNU_PUSHWINDOW = "Non-blocking lines can be pushed";
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CMPTMNU_CHECKSWITCHRANGE = "Enable buggy CheckSwitchRange behavior";
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CMPTMNU_EXPLODE1 = "No vertical thrust from explosions";
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CMPTMNU_EXPLODE2 = "Use original Doom explosion behavior";
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// Sound Options
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SNDMNU_TITLE = "SOUND OPTIONS";
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@ -2218,6 +2218,9 @@ CMPTMNU_SOUNDCUTOFF = "Sons s'arrêtent quand acteur disparait";
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CMPTMNU_SOUNDTARGET = "Ciblage des sons selon algorithme original";
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CMPTMNU_TELEPORT = "Téléports par scripts n'activent pas le secteur";
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CMPTMNU_PUSHWINDOW = "Lignes non-bloquantes sont non-poussables";
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CMPTMNU_CHECKSWITCHRANGE = "Fonction CheckSwitchRange buggée";
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CMPTMNU_EXPLODE1 = "Explosions sans propulsion verticale";
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CMPTMNU_CMPTMNU_EXPLODE2 = "Utiliser comportement Doom original";
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// Sound Options
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SNDMNU_TITLE = "OPTIONS SONORES";
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