mirror of
https://github.com/ZDoom/gzdoom-gles.git
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- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
SVN r506 (trunk)
This commit is contained in:
parent
490742cf46
commit
1f242fa79e
11 changed files with 311 additions and 92 deletions
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@ -1,3 +1,6 @@
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March 24, 2007
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- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
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March 20, 2007
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- Moved the implementation for the Thing_Damage special into another function
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so that I can create the ACS function Thing_Damage2. It's exactly the same as
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@ -3,7 +3,7 @@
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** Functions for executing console commands and aliases
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -32,6 +32,8 @@
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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@ -51,24 +53,9 @@
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#include "m_crc32.h"
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#include "v_text.h"
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bool ParsingKeyConf;
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// MACROS ------------------------------------------------------------------
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static const char *KeyConfCommands[] =
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{
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"alias",
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"defaultbind",
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"addkeysection",
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"addmenukey",
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"addslotdefault",
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"weaponsection",
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"setslot",
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"addplayerclass",
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"clearplayerclasses"
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};
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static long ParseCommandLine (const char *args, int *argc, char **argv);
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CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
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// TYPES -------------------------------------------------------------------
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class DWaitingCommand : public DThinker
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{
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@ -108,51 +95,78 @@ struct FActionMap
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char Name[12];
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static long ParseCommandLine (const char *args, int *argc, char **argv);
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static FConsoleCommand *FindNameInHashTable (FConsoleCommand **table, const char *name, size_t namelen);
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static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *name, size_t namelen, FConsoleCommand **prev);
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FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
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FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch;
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bool ParsingKeyConf;
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// To add new actions, go to the console and type "key <action name>".
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// This will give you the key value to use in the first column. Then
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// insert your new action into this list so that the keys remain sorted
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// in ascending order. No two keys can be identical. If yours matches
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// an existing key, either modify MakeKey(), or (preferably) change the
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// name of your action.
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// an existing key, change the name of your action.
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FActionMap ActionMaps[] =
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{
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{ 0x0f26fef6, &Button_Speed, "speed" },
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{ 0x1ccf57bf, &Button_MoveUp, "moveup" },
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{ 0x22beba5f, &Button_Klook, "klook" },
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{ 0x47c02d3b, &Button_Attack, "attack" },
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{ 0x6dcec137, &Button_Back, "back" },
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{ 0x7a67e768, &Button_Left, "left" },
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{ 0x8076f318, &Button_Crouch, "crouch" },
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{ 0x84b8789a, &Button_MoveLeft, "moveleft" },
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{ 0x8fd9bf1e, &Button_ShowScores, "showscores" },
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{ 0x94b1cc4b, &Button_Use, "use" },
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{ 0xa7b30616, &Button_Jump, "jump" },
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{ 0xadfe4fff, &Button_Mlook, "mlook" },
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{ 0xb4ca7514, &Button_Right, "right" },
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{ 0xb563e265, &Button_LookDown, "lookdown" },
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{ 0xb67a0835, &Button_Strafe, "strafe" },
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{ 0xc4704c1d, &Button_AltAttack, "altattack" },
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{ 0xe2200fc9, &Button_MoveDown, "movedown" },
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{ 0xe78739bb, &Button_MoveRight, "moveright" },
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{ 0xe7912f86, &Button_Forward, "forward" },
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{ 0xf01cb105, &Button_LookUp, "lookup" },
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{ 0x1eefa611, &Button_Jump, "jump" },
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{ 0x201f1c55, &Button_Right, "right" },
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{ 0x23a99cd7, &Button_Back, "back" },
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{ 0x4463f43a, &Button_LookDown, "lookdown" },
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{ 0x5622bf42, &Button_Attack, "attack" },
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{ 0x57c25cb2, &Button_Klook, "klook" },
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{ 0x59f3e907, &Button_Forward, "forward" },
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{ 0x6167ce99, &Button_MoveDown, "movedown" },
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{ 0x676885b8, &Button_AltAttack, "altattack" },
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{ 0x6fa41b84, &Button_MoveLeft, "moveleft" },
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{ 0x818f08e6, &Button_MoveRight, "moveright" },
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{ 0xa2b62d8b, &Button_Mlook, "mlook" },
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{ 0xab2c3e71, &Button_Crouch, "crouch" },
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{ 0xb000b483, &Button_Left, "left" },
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{ 0xb62b1e49, &Button_LookUp, "lookup" },
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{ 0xb7e6a54b, &Button_Strafe, "strafe" },
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{ 0xd5897c73, &Button_ShowScores, "showscores" },
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{ 0xe0ccb317, &Button_Speed, "speed" },
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{ 0xe0cfc260, &Button_Use, "use" },
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{ 0xfdd701c7, &Button_MoveUp, "moveup" },
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};
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#define NUM_ACTIONS countof(ActionMaps)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char *KeyConfCommands[] =
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{
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"alias",
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"defaultbind",
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"addkeysection",
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"addmenukey",
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"addslotdefault",
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"weaponsection",
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"setslot",
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"addplayerclass",
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"clearplayerclasses"
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};
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// CODE --------------------------------------------------------------------
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IMPLEMENT_CLASS (DWaitingCommand)
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@ -247,39 +261,141 @@ static int ListActionCommands (const char *pattern)
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return count;
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}
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/* ======================================================================== */
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/* By Paul Hsieh (C) 2004, 2005. Covered under the Paul Hsieh derivative
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license. See:
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http://www.azillionmonkeys.com/qed/weblicense.html for license details.
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http://www.azillionmonkeys.com/qed/hash.html */
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#undef get16bits
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#if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \
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|| defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__)
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#define get16bits(d) (*((const WORD *) (d)))
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#endif
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#if !defined (get16bits)
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#define get16bits(d) ((((DWORD)(((const BYTE *)(d))[1])) << 8)\
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+(DWORD)(((const BYTE *)(d))[0]) )
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#endif
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DWORD SuperFastHash (const char *data, size_t len)
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{
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DWORD hash = 0, tmp;
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size_t rem;
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if (len == 0 || data == NULL) return 0;
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rem = len & 3;
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len >>= 2;
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/* Main loop */
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for (;len > 0; len--)
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{
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hash += get16bits (data);
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tmp = (get16bits (data+2) << 11) ^ hash;
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hash = (hash << 16) ^ tmp;
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data += 2*sizeof (WORD);
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hash += hash >> 11;
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}
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/* Handle end cases */
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switch (rem)
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{
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case 3: hash += get16bits (data);
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hash ^= hash << 16;
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hash ^= data[sizeof (WORD)] << 18;
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hash += hash >> 11;
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break;
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case 2: hash += get16bits (data);
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hash ^= hash << 11;
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hash += hash >> 17;
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break;
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case 1: hash += *data;
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hash ^= hash << 10;
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hash += hash >> 1;
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}
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/* Force "avalanching" of final 127 bits */
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hash ^= hash << 3;
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hash += hash >> 5;
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hash ^= hash << 4;
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hash += hash >> 17;
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hash ^= hash << 25;
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hash += hash >> 6;
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return hash;
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}
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/* A modified version to do a case-insensitive hash */
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#undef get16bits
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#define get16bits(d) ((((DWORD)tolower(((const BYTE *)(d))[1])) << 8)\
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+(DWORD)tolower(((const BYTE *)(d))[0]) )
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DWORD SuperFastHashI (const char *data, size_t len)
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{
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DWORD hash = 0, tmp;
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size_t rem;
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if (len <= 0 || data == NULL) return 0;
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rem = len & 3;
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len >>= 2;
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/* Main loop */
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for (;len > 0; len--)
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{
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hash += get16bits (data);
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tmp = (get16bits (data+2) << 11) ^ hash;
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hash = (hash << 16) ^ tmp;
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data += 2*sizeof (WORD);
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hash += hash >> 11;
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}
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/* Handle end cases */
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switch (rem)
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{
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case 3: hash += get16bits (data);
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hash ^= hash << 16;
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hash ^= tolower(data[sizeof (WORD)]) << 18;
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hash += hash >> 11;
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break;
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case 2: hash += get16bits (data);
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hash ^= hash << 11;
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hash += hash >> 17;
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break;
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case 1: hash += tolower(*data);
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hash ^= hash << 10;
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hash += hash >> 1;
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}
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/* Force "avalanching" of final 127 bits */
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hash ^= hash << 3;
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hash += hash >> 5;
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hash ^= hash << 4;
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hash += hash >> 17;
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hash ^= hash << 25;
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hash += hash >> 6;
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return hash;
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}
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/* ======================================================================== */
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unsigned int MakeKey (const char *s)
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{
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if (s == NULL)
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{
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return 0xffffffff;
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return 0;
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}
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DWORD key = 0xffffffff;
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const DWORD *table = GetCRCTable ();
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while (*s)
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{
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key = CRC1 (key, tolower (*s++), table);
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}
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return key ^ 0xffffffff;
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return SuperFastHashI (s, strlen (s));
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}
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unsigned int MakeKey (const char *s, size_t len)
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{
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if (len == 0 || s == NULL)
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{
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return 0xffffffff;
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}
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DWORD key = 0xffffffff;
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const DWORD *table = GetCRCTable ();
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while (len > 0)
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{
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key = CRC1 (key, tolower(*s++), table);
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--len;
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}
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return key ^ 0xffffffff;
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return SuperFastHashI (s, len);
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}
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// FindButton scans through the actionbits[] array
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@ -764,9 +880,6 @@ bool FConsoleCommand::AddToHash (FConsoleCommand **table)
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unsigned int key;
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FConsoleCommand *insert, **bucket;
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if (!stricmp (m_Name, "toggle"))
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key = 1;
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key = MakeKey (m_Name);
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bucket = &table[key % HASH_SIZE];
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@ -146,12 +146,6 @@ void PClass::InsertIntoHash ()
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*hashpos = this;
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}
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// Find a type, passed the name as a string
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const PClass *PClass::FindClass (const char *zaname)
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{
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return FindClass (FName (zaname, true));
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}
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// Find a type, passed the name as a name
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const PClass *PClass::FindClass (FName zaname)
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{
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@ -127,7 +127,10 @@ struct PClass
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return ti->IsAncestorOf (this);
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}
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static const PClass *FindClass (const char *name);
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// Find a type, given its name.
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static const PClass *FindClass (const char *name) { return FindClass (FName (name, true)); }
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static const PClass *FindClass (const FString &name) { return FindClass (FName (name, true)); }
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static const PClass *FindClass (ENamedName name) { return FindClass (FName (name)); }
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static const PClass *FindClass (FName name);
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static TArray<PClass *> m_Types;
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@ -32,3 +32,28 @@
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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//
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//
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//==========================================================================
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@ -3,7 +3,7 @@
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** Implements int-as-string mapping.
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2006 Randy Heit
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** Copyright 2005-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -42,10 +42,10 @@
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// The number of bytes to allocate to each NameBlock unless somebody is evil
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// and wants a really long name. In that case, it gets its own NameBlock
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// that is just large enough to hold it.
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#define BLOCK_SIZE 1024
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#define BLOCK_SIZE 4096
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// How many entries to grow the NameArray by when it needs to grow.
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#define NAME_GROW_AMOUNT 48
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#define NAME_GROW_AMOUNT 256
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// TYPES -------------------------------------------------------------------
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@ -125,7 +125,7 @@ int FName::NameManager::FindName (const char *text, bool noCreate)
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//==========================================================================
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//
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// The same as above, but the text length is also passed, for creating
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// a name from a substring.
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// a name from a substring or for speed if the length is already known.
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//
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//==========================================================================
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10
src/name.h
10
src/name.h
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@ -2,7 +2,7 @@
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** name.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2006 Randy Heit
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** Copyright 2005-2007 Randy Heit
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||||
** All rights reserved.
|
||||
**
|
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** Redistribution and use in source and binary forms, with or without
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|
@ -41,6 +41,8 @@ enum ENamedName
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#undef xx
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};
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class FString;
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class FName
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{
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public:
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|
@ -48,6 +50,8 @@ public:
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FName (const char *text) { Index = NameData.FindName (text, false); }
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FName (const char *text, bool noCreate) { Index = NameData.FindName (text, noCreate); }
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FName (const char *text, size_t textlen, bool noCreate) { Index = NameData.FindName (text, textlen, noCreate); }
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FName (const FString &text);
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FName (const FString &text, bool noCreate);
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FName (const FName &other) { Index = other.Index; }
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FName (ENamedName index) { Index = index; }
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// ~FName () {} // Names can be added but never removed.
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|
@ -58,6 +62,7 @@ public:
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operator const char *() const { return NameData.NameArray[Index].Text; }
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FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
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FName &operator = (const FString &text);
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FName &operator = (const FName &other) { Index = other.Index; return *this; }
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FName &operator = (ENamedName index) { Index = index; return *this; }
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@ -98,7 +103,7 @@ protected:
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// means this struct must only exist in the program's BSS section.
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~NameManager();
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enum { HASH_SIZE = 256 };
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enum { HASH_SIZE = 1024 };
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struct NameBlock;
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NameBlock *Blocks;
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|
@ -126,6 +131,7 @@ public:
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FNameNoInit() : FName(NoInit) {}
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FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
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FName &operator = (const FString &text);
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FName &operator = (const FName &other) { Index = int(other); return *this; }
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FName &operator = (ENamedName index) { Index = index; return *this; }
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};
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@ -2,7 +2,7 @@
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** version.h
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**
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**---------------------------------------------------------------------------
|
||||
** Copyright 1998-2006 Randy Heit
|
||||
** Copyright 1998-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
|
@ -40,13 +40,13 @@
|
|||
|
||||
/** Lots of different version numbers **/
|
||||
|
||||
#define DOTVERSIONSTR_NOREV "2.1.7"
|
||||
#define DOTVERSIONSTR_NOREV "2.1.8"
|
||||
|
||||
// The version string the user actually sees.
|
||||
#define DOTVERSIONSTR DOTVERSIONSTR_NOREV " (r" SVN_REVISION_STRING ")"
|
||||
|
||||
// The version as seen in the Windows resource
|
||||
#define RC_FILEVERSION 2,1,7,SVN_REVISION_NUMBER
|
||||
#define RC_FILEVERSION 2,1,8,SVN_REVISION_NUMBER
|
||||
#define RC_PRODUCTVERSION 2,1,0,0
|
||||
#define RC_FILEVERSION2 DOTVERSIONSTR
|
||||
#define RC_PRODUCTVERSION2 "2.1"
|
||||
|
@ -73,8 +73,8 @@
|
|||
// SAVEVER is the version of the information stored in level snapshots.
|
||||
// Note that SAVEVER is not directly comparable to VERSION.
|
||||
// SAVESIG should match SAVEVER.
|
||||
#define SAVEVER 236
|
||||
#define SAVESIG "ZDOOMSAVE236"
|
||||
#define SAVEVER 237
|
||||
#define SAVESIG "ZDOOMSAVE237"
|
||||
|
||||
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
|
||||
#define GAMESIG "ZDOOM"
|
||||
|
@ -89,7 +89,7 @@
|
|||
#endif
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 236 // Used by 2.1.7
|
||||
#define MINSAVEVER 237 // Used by 2.1.8
|
||||
|
||||
// The maximum length of one save game description for the menus.
|
||||
#define SAVESTRINGSIZE 24
|
||||
|
|
|
@ -35,7 +35,7 @@ END
|
|||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"#include ""../version.h""\0"
|
||||
"#include ""../version.h\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
|
@ -71,7 +71,7 @@ BEGIN
|
|||
" VALUE ""FileDescription"", ""ZDoom""\r\n"
|
||||
" VALUE ""FileVersion"", RC_FILEVERSION2\r\n"
|
||||
" VALUE ""InternalName"", ""ZDoom""\r\n"
|
||||
" VALUE ""LegalCopyright"", ""Copyright © 1993-1996, id Software & 1998-2006, Randy Heit""\r\n"
|
||||
" VALUE ""LegalCopyright"", ""Copyright © 1993-1996 id Software, 1998-2007 Randy Heit""\r\n"
|
||||
" VALUE ""LegalTrademarks"", ""Doom® is a Registered Trademark of id Software, Inc.""\r\n"
|
||||
" VALUE ""OriginalFilename"", ""zdoom.exe""\r\n"
|
||||
" VALUE ""ProductName"", ""ZDoom""\r\n"
|
||||
|
@ -82,7 +82,7 @@ BEGIN
|
|||
" BEGIN\r\n"
|
||||
" VALUE ""Translation"", 0x409, 1200\r\n"
|
||||
" END\r\n"
|
||||
"END\r\0"
|
||||
"END\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
@ -497,7 +497,7 @@ BEGIN
|
|||
VALUE "FileDescription", "ZDoom"
|
||||
VALUE "FileVersion", RC_FILEVERSION2
|
||||
VALUE "InternalName", "ZDoom"
|
||||
VALUE "LegalCopyright", "Copyright © 1993-1996, id Software & 1998-2006, Randy Heit"
|
||||
VALUE "LegalCopyright", "Copyright © 1993-1996 id Software, 1998-2007 Randy Heit"
|
||||
VALUE "LegalTrademarks", "Doom® is a Registered Trademark of id Software, Inc."
|
||||
VALUE "OriginalFilename", "zdoom.exe"
|
||||
VALUE "ProductName", "ZDoom"
|
||||
|
|
|
@ -1,3 +1,37 @@
|
|||
/*
|
||||
** zstring.cpp
|
||||
** A dynamically-allocated string class.
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
|
|
|
@ -1,3 +1,36 @@
|
|||
/*
|
||||
** zstring.h
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2005-2007 Randy Heit
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef ZSTRING_H
|
||||
#define ZSTRING_H
|
||||
|
||||
|
@ -257,4 +290,12 @@ namespace StringFormat
|
|||
|
||||
#undef PRINTFISH
|
||||
|
||||
// FName inline implementations that take FString parameters
|
||||
|
||||
inline FName::FName(const FString &text) { Index = NameData.FindName (text, text.Len(), false); }
|
||||
inline FName::FName(const FString &text, bool noCreate) { Index = NameData.FindName (text, text.Len(), noCreate); }
|
||||
inline FName &FName::operator = (const FString &text) { Index = NameData.FindName (text, text.Len(), false); return *this; }
|
||||
inline FName &FNameNoInit::operator = (const FString &text) { Index = NameData.FindName (text, text.Len(), false); return *this; }
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue