diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index 94e2c4ac8..b5cfc1d82 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -1973,7 +1973,7 @@ void AAmbientSound::Tick () if (ambient->sound.IsNotEmpty()) { // The second argument scales the ambient sound's volume. - // 0 and 128 are normal volume. The maximum volume level + // 0 and 100 are normal volume. The maximum volume level // possible is always 1. float volscale = args[1] == 0 ? 1 : args[1] / 100.f; float usevol = clamp(ambient->volume * volscale, 0.f, 1.f);