- changed font loader to detect fonts in folders and to find all default fonts in folders.

# Conflicts:
#	src/v_font.cpp
This commit is contained in:
Christoph Oelckers 2019-02-11 01:58:51 +01:00 committed by drfrag
parent 32c24038b0
commit 1edf0a001b

View file

@ -1059,10 +1059,22 @@ FFont *V_GetFont(const char *name)
if (font == NULL) if (font == NULL)
{ {
int lump = -1; int lump = -1;
int folderfile = -1;
TArray<FolderEntry> folderdata;
FStringf path("fonts/%s/", name);
// Use a folder-based font only if it comes from a later file than the single lump version.
if (Wads.GetLumpsInFolder(path, folderdata))
{
// This assumes that any custom font comes in one piece and not distributed across multiple resource files.
folderfile = Wads.GetLumpFile(folderdata[0].lumpnum);
}
lump = Wads.CheckNumForFullName(name, true); lump = Wads.CheckNumForFullName(name, true);
if (lump != -1) if (lump != -1 && Wads.GetLumpFile(lump) >= folderfile)
{ {
uint32_t head; uint32_t head;
{ {
@ -1072,19 +1084,24 @@ FFont *V_GetFont(const char *name)
if ((head & MAKE_ID(255,255,255,0)) == MAKE_ID('F','O','N',0) || if ((head & MAKE_ID(255,255,255,0)) == MAKE_ID('F','O','N',0) ||
head == MAKE_ID(0xE1,0xE6,0xD5,0x1A)) head == MAKE_ID(0xE1,0xE6,0xD5,0x1A))
{ {
font = new FSingleLumpFont (name, lump); return new FSingleLumpFont (name, lump);
} }
} }
if (font == NULL)
{
FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any); FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
if (picnum.isValid()) if (picnum.isValid())
{ {
font = new FSinglePicFont (name); FTexture *tex = TexMan[picnum];
if (tex && tex->GetSourceLump() >= folderfile)
{
return new FSinglePicFont (name);
} }
} }
if (folderdata.Size() > 0)
{
return new FFont(name, nullptr, path, HU_FONTSTART, HU_FONTSIZE, 1, -1);
} }
return font; }
return nullptr;
} }
//========================================================================== //==========================================================================
@ -1119,6 +1136,8 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
TMap<int, FTexture*> charMap; TMap<int, FTexture*> charMap;
int minchar = INT_MAX; int minchar = INT_MAX;
int maxchar = INT_MIN; int maxchar = INT_MIN;
if (nametemplate != nullptr)
{
for (i = 0; i < lcount; i++) for (i = 0; i < lcount; i++)
{ {
int position = '!' + i; int position = '!' + i;
@ -1145,6 +1164,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
charMap.Insert(position, TexMan[lump]); charMap.Insert(position, TexMan[lump]);
} }
} }
}
if (filetemplate != nullptr) if (filetemplate != nullptr)
{ {
TArray<FolderEntry> folderdata; TArray<FolderEntry> folderdata;
@ -1157,7 +1177,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
char *endp; char *endp;
auto base = ExtractFileBase(entry.name); auto base = ExtractFileBase(entry.name);
auto position = strtoll(base.GetChars(), &endp, 16); auto position = strtoll(base.GetChars(), &endp, 16);
if ((*endp == 0 || *endp == '.' && position >= '!' && position < 0xffff)) if ((*endp == 0 || (*endp == '.' && position >= '!' && position < 0xffff)))
{ {
auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch); auto lump = TexMan.CheckForTexture(entry.name, ETextureType::MiscPatch);
if (lump.isValid()) if (lump.isValid())
@ -1838,7 +1858,7 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump) : FFont(lump)
else if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' || else if (data[0] != 'F' || data[1] != 'O' || data[2] != 'N' ||
(data[3] != '1' && data[3] != '2')) (data[3] != '1' && data[3] != '2'))
{ {
I_FatalError ("%s is not a recognizable font", name); I_Error ("%s is not a recognizable font", name);
} }
else else
{ {
@ -3492,7 +3512,7 @@ void V_InitFonts()
V_InitCustomFonts (); V_InitCustomFonts ();
// load the heads-up font // load the heads-up font
if (!(SmallFont = FFont::FindFont("SmallFont"))) if (!(SmallFont = V_GetFont("SmallFont")))
{ {
int i; int i;
@ -3510,7 +3530,7 @@ void V_InitFonts()
SmallFont = new FFont ("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1); SmallFont = new FFont ("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
} }
} }
if (!(SmallFont2 = FFont::FindFont("SmallFont2"))) // Only used by Strife if (!(SmallFont2 = V_GetFont("SmallFont2"))) // Only used by Strife
{ {
if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0) if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
{ {
@ -3521,38 +3541,29 @@ void V_InitFonts()
SmallFont2 = SmallFont; SmallFont2 = SmallFont;
} }
} }
if (!(BigFont = FFont::FindFont("BigFont"))) if (!(BigFont = V_GetFont("BigFont")))
{ {
int lump = Wads.CheckNumForName("BIGFONT"); const char *bigfontname = (gameinfo.gametype & GAME_DoomChex)? "DBIGFONT" : (gameinfo.gametype == GAME_Strife)? "SBIGFONT" : "HBIGFONT";
if (lump >= 0) try
{ {
BigFont = new FSingleLumpFont("BigFont", lump); BigFont = new FSingleLumpFont ("BigFont", Wads.CheckNumForName(bigfontname));
} }
else if (gameinfo.gametype & GAME_DoomChex) catch (CRecoverableError &err)
{ {
BigFont = new FSingleLumpFont ("BigFont", Wads.GetNumForName ("DBIGFONT")); BigFont = new FFont ("BigFont", (gameinfo.gametype & GAME_Raven)? "FONTB%02u" : nullptr, "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
}
else if (gameinfo.gametype == GAME_Strife)
{
BigFont = new FSingleLumpFont ("BigFont", Wads.GetNumForName ("SBIGFONT"));
}
else
{
lump = Wads.CheckNumForName("HBIGFONT");
if (lump >= 0)
{
BigFont = new FSingleLumpFont("BigFont", lump);
}
else
{
BigFont = new FFont ("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
} }
} }
} if (!(ConFont = V_GetFont("ConsoleFont")))
if (!(ConFont = FFont::FindFont("ConsoleFont"))) {
try
{ {
ConFont = new FSingleLumpFont ("ConsoleFont", Wads.GetNumForName ("CONFONT")); ConFont = new FSingleLumpFont ("ConsoleFont", Wads.GetNumForName ("CONFONT"));
} }
catch (CRecoverableError &err)
{
ConFont = new FFont ("ConsoleFont", nullptr, "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
}
}
if (!(IntermissionFont = FFont::FindFont("IntermissionFont"))) if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
{ {
if (gameinfo.gametype & GAME_DoomChex) if (gameinfo.gametype & GAME_DoomChex)