From 1e82d72349fa6df6f5a07ee39779c3b361962b3a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 13 Sep 2014 09:56:21 +0200 Subject: [PATCH] - fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map. --- src/g_level.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/g_level.cpp b/src/g_level.cpp index 69bee5de1..9437ced70 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -1169,6 +1169,7 @@ void G_FinishTravel () pawn->lastenemy = NULL; pawn->player->mo = pawn; pawn->player->camera = pawn; + pawn->flags2 &= ~MF2_BLASTED; DObject::StaticPointerSubstitution (oldpawn, pawn); oldpawn->Destroy(); pawndup->Destroy ();