diff --git a/src/version.h b/src/version.h index ed4337e99..ed360d41d 100644 --- a/src/version.h +++ b/src/version.h @@ -88,7 +88,7 @@ const char *GetVersionString(); // This is so that derivates can use the same savegame versions without worrying about engine compatibility #define GAMESIG "LZDOOM" #define BASEWAD "lzdoom.pk3" -#define OPTIONALWAD "zd_extra.pk3" +#define OPTIONALWAD "game_support.pk3" // More stuff that needs to be different for derivatives. #define GAMENAME "LZDoom" diff --git a/wadsrc_extra/CMakeLists.txt b/wadsrc_extra/CMakeLists.txt index 57f77a82c..0eacb8a53 100644 --- a/wadsrc_extra/CMakeLists.txt +++ b/wadsrc_extra/CMakeLists.txt @@ -1,3 +1,3 @@ cmake_minimum_required( VERSION 2.8.7 ) -add_pk3(zd_extra.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) +add_pk3(game_support.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)