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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 23:41:56 +00:00
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commit
1c25ad7ce4
6 changed files with 48 additions and 40 deletions
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@ -1207,29 +1207,23 @@ void G_FinishTravel ()
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pnum = int(pawn->player - players);
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pawn->ChangeStatNum (STAT_PLAYER);
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pawndup = pawn->player->mo;
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start = NULL;
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assert (pawn != pawndup);
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if (pawndup == NULL)
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{ // Oh no! there was no start for this player!
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start = G_PickPlayerStart(pnum, PPS_FORCERANDOM);
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if (start != NULL) pawndup = P_SpawnPlayer(start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0);
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if (pawndup == NULL)
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{
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pawn->flags |= MF_NOSECTOR | MF_NOBLOCKMAP;
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pawn->Destroy();
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continue;
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}
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}
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start = G_PickPlayerStart(pnum, 0);
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if (start == NULL)
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{
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start = G_PickPlayerStart(pnum, 0);
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if (start == NULL)
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if (pawndup != nullptr)
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{
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Printf(TEXTCOLOR_RED "No player %d start to travel to!\n", pnum + 1);
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// Move to the coordinates this player had when they left the level.
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pawn->SetXYZ(pawndup->Pos());
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}
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else
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{
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// Could not find a start for this player at all. This really should never happen but if it does, let's better abort.
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DThinker::DestroyThinkersInList(STAT_TRAVELLING);
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I_Error ("No player %d start to travel to!\n", pnum + 1);
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}
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}
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oldpawn = pawndup;
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@ -1266,8 +1260,11 @@ void G_FinishTravel ()
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pawn->player->camera = pawn;
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pawn->player->viewheight = pawn->ViewHeight;
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pawn->flags2 &= ~MF2_BLASTED;
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DObject::StaticPointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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if (oldpawn != nullptr)
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{
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DObject::StaticPointerSubstitution (oldpawn, pawn);
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oldpawn->Destroy();
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}
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if (pawndup != NULL)
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{
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pawndup->Destroy();
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15
src/m_swap.h
15
src/m_swap.h
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@ -46,6 +46,11 @@ inline short LittleShort(int x)
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return OSSwapLittleToHostInt16((uint16_t)x);
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}
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inline unsigned short LittleShort(unsigned int x)
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{
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return OSSwapLittleToHostInt16((uint16_t)x);
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}
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inline int LittleLong(int x)
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{
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return OSSwapLittleToHostInt32((uint32_t)x);
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@ -56,6 +61,16 @@ inline unsigned int LittleLong(unsigned int x)
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return OSSwapLittleToHostInt32(x);
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}
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inline int LittleLong(long x)
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{
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return OSSwapLittleToHostInt32((uint32_t)x);
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}
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inline unsigned int LittleLong(unsigned long x)
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{
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return OSSwapLittleToHostInt32((uint32_t)x);
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}
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inline short BigShort(short x)
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{
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return (short)OSSwapBigToHostInt16((uint16_t)x);
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@ -70,6 +70,7 @@
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#include "p_spec.h"
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#include "p_checkposition.h"
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#include "serializer.h"
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#include "r_utility.h"
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// MACROS ------------------------------------------------------------------
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@ -1040,11 +1041,11 @@ bool AActor::IsInsideVisibleAngles() const
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if (players[consoleplayer].camera == nullptr)
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return true;
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DAngle anglestart = VisibleStartAngle.Normalized180();
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DAngle angleend = VisibleEndAngle.Normalized180();
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DAngle pitchstart = VisibleStartPitch.Normalized180();
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DAngle pitchend = VisibleEndPitch.Normalized180();
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DAngle anglestart = VisibleStartAngle;
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DAngle angleend = VisibleEndAngle;
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DAngle pitchstart = VisibleStartPitch;
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DAngle pitchend = VisibleEndPitch;
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if (anglestart > angleend)
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{
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DAngle temp = anglestart;
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@ -1052,28 +1053,26 @@ bool AActor::IsInsideVisibleAngles() const
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angleend = temp;
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}
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if (pitchstart > angleend)
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if (pitchstart > pitchend)
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{
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DAngle temp = pitchstart;
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pitchstart = pitchend;
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pitchend = temp;
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}
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player_t* pPlayer = players[consoleplayer].camera->player;
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AActor *mo = players[consoleplayer].camera;
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if (pPlayer && pPlayer->mo)
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if (mo != nullptr)
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{
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AActor *mo = pPlayer->mo;
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DVector3 diffang = Vec3To(mo);
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DVector3 diffang = ViewPos - Pos();
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DAngle to = diffang.Angle();
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if (!(renderflags & RF_ABSMASKANGLE))
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to = deltaangle(Angles.Yaw, to);
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// Note that this check is inversed due to only being able to vectorize
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// from one way (this actor to the player). It still means to pass
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// if the player is within the visible angles.
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if ((to <= anglestart || to >= angleend))
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if ((to >= anglestart && to <= angleend))
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{
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to = diffang.Pitch();
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if (!(renderflags & RF_ABSMASKPITCH))
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@ -539,7 +539,7 @@ void P_SerializeSounds(FSerializer &arc)
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//==========================================================================
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void CopyPlayer(player_t *dst, player_t *src, const char *name);
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static void ReadOnePlayer(FSerializer &arc, bool skipload);
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static void ReadOnePlayer(FSerializer &arc);
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static void ReadMultiplePlayers(FSerializer &arc, int numPlayers, int numPlayersNow, bool skipload);
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static void SpawnExtraPlayers();
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@ -596,7 +596,7 @@ void P_SerializePlayers(FSerializer &arc, bool skipload)
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// first player present, no matter what their name.
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if (numPlayers == 1)
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{
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ReadOnePlayer(arc, skipload);
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ReadOnePlayer(arc);
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}
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else
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{
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@ -619,7 +619,7 @@ void P_SerializePlayers(FSerializer &arc, bool skipload)
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//
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//==========================================================================
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static void ReadOnePlayer(FSerializer &arc, bool skipload)
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static void ReadOnePlayer(FSerializer &arc)
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{
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int i;
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const char *name = NULL;
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@ -638,10 +638,7 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
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didIt = true;
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player_t playerTemp;
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playerTemp.Serialize(arc);
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if (!skipload)
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{
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CopyPlayer(&players[i], &playerTemp, name);
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}
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CopyPlayer(&players[i], &playerTemp, name);
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}
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else
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{
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@ -1294,7 +1294,7 @@ FSerializer &SerializePointer(FSerializer &arc, const char *key, T *&value, T **
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assert(base != nullptr);
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if (arc.isReading() || !arc.w->inObject() || defval == nullptr || value != *defval)
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{
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ptrdiff_t vv = value == nullptr ? -1 : value - base;
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int64_t vv = value == nullptr ? -1 : value - base;
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Serialize(arc, key, vv, nullptr);
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value = vv < 0 ? nullptr : base + vv;
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}
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@ -1437,7 +1437,7 @@ DEFINE_PROPERTY(spriterotation, F, Actor)
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DEFINE_PROPERTY(visibleangles, Ff, Actor)
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{
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PROP_DOUBLE_PARM(visstart, 0);
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PROP_DOUBLE_PARM(visend, 0);
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PROP_DOUBLE_PARM(visend, 1);
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defaults->VisibleStartAngle = visstart;
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defaults->VisibleEndAngle = visend;
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}
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@ -1448,7 +1448,7 @@ DEFINE_PROPERTY(visibleangles, Ff, Actor)
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DEFINE_PROPERTY(visiblepitch, Ff, Actor)
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{
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PROP_DOUBLE_PARM(visstart, 0);
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PROP_DOUBLE_PARM(visend, 0);
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PROP_DOUBLE_PARM(visend, 1);
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defaults->VisibleStartPitch = visstart;
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defaults->VisibleEndPitch = visend;
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}
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