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add monster tags (Friendly Names) for Hexen
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15 changed files with 34 additions and 1 deletions
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@ -1423,6 +1423,24 @@ TXT_QUIETUS_PIECE = "SEGMENT OF QUIETUS";
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TXT_WRAITHVERGE_PIECE = "SEGMENT OF WRAITHVERGE";
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TXT_BLOODSCOURGE_PIECE = "SEGMENT OF BLOODSCOURGE";
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// Friendly names
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FN_FIREDEMON = "Afrit";
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FN_DEMON1 = "Serpent";
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FN_ETTIN = "Ettin";
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FN_CENTAUR = "Centaur";
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FN_SLAUGHTAUR = "Slaughtaur";
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FN_BISHOP = "Bishop";
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FN_ICEGUY = "Wendigo";
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FN_SERPENT = "Stalker";
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FN_WRAITH = "Reiver";
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FN_DRAGON = "Death Wyvern";
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FN_KORAX = "Korax";
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FN_FBOSS = "Zedek";
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FN_MBOSS = "Menelkir";
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FN_CBOSS = "Traductus";
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FN_HERESIARCH = "Heresiarch";
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// Strife locks
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TXT_NEEDKEY = "You don't have the key";
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@ -24,6 +24,7 @@ class Bishop : Actor
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DeathSound "BishopDeath";
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ActiveSound "BishopActiveSounds";
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Obituary"$OB_BISHOP";
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Tag "$FN_BISHOP";
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}
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States
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@ -21,6 +21,7 @@ class Centaur : Actor
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HowlSound "PuppyBeat";
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Obituary "$OB_CENTAUR";
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DamageFactor "Electric", 3;
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Tag "$FN_CENTAUR";
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}
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States
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{
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@ -107,6 +108,7 @@ class CentaurLeader : Centaur
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Speed 10;
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Obituary "$OB_SLAUGHTAUR";
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HitObituary "$OB_SLAUGHTAURHIT";
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Tag "$FN_SLAUGHTAUR";
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}
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States
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{
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@ -15,7 +15,8 @@ class ClericBoss : Actor
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+DONTMORPH
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PainSound "PlayerClericPain";
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DeathSound "PlayerClericCrazyDeath";
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Obituary "$OBCBOSS";
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Obituary "$OB_CBOSS";
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Tag "$FN_CBOSS";
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}
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States
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@ -20,6 +20,7 @@ class Demon1 : Actor
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DeathSound "DemonDeath";
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ActiveSound "DemonActive";
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Obituary "$OB_DEMON1";
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Tag "$FN_DEMON1";
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}
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const ChunkFlags = SXF_TRANSFERTRANSLATION | SXF_ABSOLUTEVELOCITY;
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@ -19,6 +19,7 @@ class Dragon : Actor
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DeathSound "DragonDeath";
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ActiveSound "DragonActive";
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Obituary "$OB_DRAGON";
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Tag "$FN_DRAGON";
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}
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States
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@ -22,6 +22,7 @@ class Ettin : Actor
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ActiveSound "EttinActive";
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HowlSound "PuppyBeat";
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Obituary "$OB_ETTIN";
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Tag "$FN_ETTIN";
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}
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States
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{
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@ -17,6 +17,7 @@ class FighterBoss : Actor
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PainSound "PlayerFighterPain";
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DeathSound "PlayerFighterCrazyDeath";
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Obituary "$OB_FBOSS";
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Tag "$FN_FBOSS";
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}
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States
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@ -24,6 +24,7 @@ class FireDemon : Actor
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DeathSound "FireDemonDeath";
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ActiveSound "FireDemonActive";
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Obituary "$OB_FIREDEMON";
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Tag "$FN_FIREDEMON";
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}
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States
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@ -70,6 +70,7 @@ class Heresiarch : Actor
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DeathSound "SorcererDeathScream";
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ActiveSound "SorcererActive";
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Obituary "$OB_HERESIARCH";
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Tag "$FN_HERESIARCH";
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}
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States
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@ -20,6 +20,7 @@ class IceGuy : Actor
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AttackSound "IceGuyAttack";
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ActiveSound "IceGuyActive";
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Obituary "$OB_ICEGUY";
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Tag "$FN_ICEGUY";
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}
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@ -60,6 +60,7 @@ class Korax : Actor
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DeathSound "KoraxDeath";
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ActiveSound "KoraxActive";
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Obituary "$OB_KORAX";
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Tag "$FN_KORAX";
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}
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States
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@ -16,6 +16,7 @@ class MageBoss : Actor
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PainSound "PlayerMagePain";
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DeathSound "PlayerMageCrazyDeath";
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Obituary "$OB_MBOSS";
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Tag "$FN_MBOSS";
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}
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States
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@ -22,6 +22,7 @@ class Serpent : Actor
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PainSound "SerpentPain";
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DeathSound "SerpentDeath";
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HitObituary "$OB_SERPENTHIT";
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Tag "$FN_SERPENT";
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}
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States
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@ -21,6 +21,7 @@ class Wraith : Actor
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ActiveSound "WraithActive";
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HitObituary "$OB_WRAITHHIT";
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Obituary "$OB_WRAITH";
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Tag "$FN_WRAITH";
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}
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States
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