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-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
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@ -1321,7 +1321,7 @@ sfxinfo_t *S_LoadSound(sfxinfo_t *sfx)
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// If the sound is voc, use the custom loader.
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if (strncmp ((const char *)sfxstart, "Creative Voice File", 19) == 0)
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{
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sfx->data = GSnd->LoadSoundVoc(sfxstart, len);
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sfx->data = GSnd->LoadSoundVoc(sfxstart, size);
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}
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// If the sound is raw, just load it as such.
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// Otherwise, try the sound as DMX format.
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