mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
Added direct-native versions of the Shape2D linear transform API.
This commit is contained in:
parent
f45ade151a
commit
1a67899bba
1 changed files with 38 additions and 13 deletions
|
@ -37,47 +37,72 @@ EXTERN_CVAR(Float, transsouls)
|
||||||
|
|
||||||
IMPLEMENT_CLASS(DShape2DTransform, false, false)
|
IMPLEMENT_CLASS(DShape2DTransform, false, false)
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(DShape2DTransform, Clear)
|
static void Shape2DTransform_Clear(DShape2DTransform* self)
|
||||||
|
{
|
||||||
|
self->transform.Identity();
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DShape2DTransform, Clear, Shape2DTransform_Clear)
|
||||||
{
|
{
|
||||||
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
||||||
self->transform.Identity();
|
Shape2DTransform_Clear(self);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(DShape2DTransform, Rotate)
|
static void Shape2DTransform_Rotate(DShape2DTransform* self, double angle)
|
||||||
|
{
|
||||||
|
self->transform = DMatrix3x3::Rotate2D(DEG2RAD(angle)) * self->transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DShape2DTransform, Rotate, Shape2DTransform_Rotate)
|
||||||
{
|
{
|
||||||
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
||||||
PARAM_FLOAT(angle);
|
PARAM_FLOAT(angle);
|
||||||
self->transform = DMatrix3x3::Rotate2D(DEG2RAD(angle)) * self->transform;
|
Shape2DTransform_Rotate(self, angle);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(DShape2DTransform, Scale)
|
static void Shape2DTransform_Scale(DShape2DTransform* self, double x, double y)
|
||||||
{
|
{
|
||||||
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
|
||||||
PARAM_FLOAT(x);
|
|
||||||
PARAM_FLOAT(y);
|
|
||||||
self->transform = DMatrix3x3::Scale2D(DVector2(x, y)) * self->transform;
|
self->transform = DMatrix3x3::Scale2D(DVector2(x, y)) * self->transform;
|
||||||
return 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(DShape2DTransform, Translate)
|
DEFINE_ACTION_FUNCTION_NATIVE(DShape2DTransform, Scale, Shape2DTransform_Scale)
|
||||||
{
|
{
|
||||||
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
||||||
PARAM_FLOAT(x);
|
PARAM_FLOAT(x);
|
||||||
PARAM_FLOAT(y);
|
PARAM_FLOAT(y);
|
||||||
|
Shape2DTransform_Scale(self, x, y);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Shape2DTransform_Translate(DShape2DTransform* self, double x, double y)
|
||||||
|
{
|
||||||
self->transform = DMatrix3x3::Translate2D(DVector2(x, y)) * self->transform;
|
self->transform = DMatrix3x3::Translate2D(DVector2(x, y)) * self->transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DShape2DTransform, Translate, Shape2DTransform_Translate)
|
||||||
|
{
|
||||||
|
PARAM_SELF_PROLOGUE(DShape2DTransform);
|
||||||
|
PARAM_FLOAT(x);
|
||||||
|
PARAM_FLOAT(y);
|
||||||
|
Shape2DTransform_Translate(self, x, y);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
IMPLEMENT_CLASS(DShape2D, false, false)
|
IMPLEMENT_CLASS(DShape2D, false, false)
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(DShape2D, SetTransform)
|
static void Shape2D_SetTransform(DShape2D* self, DShape2DTransform *transform)
|
||||||
|
{
|
||||||
|
self->transform = transform->transform;
|
||||||
|
self->dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
DEFINE_ACTION_FUNCTION_NATIVE(DShape2D, SetTransform, Shape2D_SetTransform)
|
||||||
{
|
{
|
||||||
PARAM_SELF_PROLOGUE(DShape2D);
|
PARAM_SELF_PROLOGUE(DShape2D);
|
||||||
PARAM_OBJECT(transform, DShape2DTransform);
|
PARAM_OBJECT(transform, DShape2DTransform);
|
||||||
self->transform = transform->transform;
|
Shape2D_SetTransform(self, transform);
|
||||||
self->dirty = true;
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue