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Fix Additive Shaded renderstyle for UDMF things bugged
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@ -276,7 +276,6 @@ namespace swrenderer
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ProjectedWallLight mlight;
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mlight.SetSpriteLight();
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drawerargs.SetBaseColormap(Light.BaseColormap);
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drawerargs.DrawMasked(thread, gzt - floorclip, SpriteScale, renderflags & RF_XFLIP, renderflags & RF_YFLIP, wallc, x1, x2, mlight, pic, portalfloorclip, mceilingclip, RenderStyle);
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}
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}
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