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- fixed: P_RailAttack did not make adjustments for the shooter's floorclip.
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parent
5158b1c337
commit
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2 changed files with 7 additions and 1 deletions
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@ -432,10 +432,16 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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StatusBar->Destroy();
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StatusBar->Destroy();
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StatusBar = NULL;
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StatusBar = NULL;
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}
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}
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auto cls = PClass::FindClass("DoomStatusBar");
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if (bTitleLevel)
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if (bTitleLevel)
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{
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{
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StatusBar = new DBaseStatusBar (0);
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StatusBar = new DBaseStatusBar (0);
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}
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}
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else if (cls && gameinfo.gametype == GAME_Doom)
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{
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StatusBar = (DBaseStatusBar*)cls->CreateNew();
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}
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else if (SBarInfoScript[SCRIPT_CUSTOM] != NULL)
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else if (SBarInfoScript[SCRIPT_CUSTOM] != NULL)
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{
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{
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int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();
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int cstype = SBarInfoScript[SCRIPT_CUSTOM]->GetGameType();
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@ -5011,7 +5011,7 @@ void P_RailAttack(FRailParams *p)
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DAngle angle = source->Angles.Yaw + p->angleoffset;
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DAngle angle = source->Angles.Yaw + p->angleoffset;
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DVector3 vec(DRotator(-pitch, angle, angle));
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DVector3 vec(DRotator(-pitch, angle, angle));
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double shootz = source->Center() - source->FloatSpeed + p->offset_z;
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double shootz = source->Center() - source->FloatSpeed + p->offset_z - source->Floorclip;
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if (!(p->flags & RAF_CENTERZ))
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if (!(p->flags & RAF_CENTERZ))
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{
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{
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