diff --git a/src/common/rendering/gles/gles_shader.cpp b/src/common/rendering/gles/gles_shader.cpp index 8278a3215..910b2b209 100644 --- a/src/common/rendering/gles/gles_shader.cpp +++ b/src/common/rendering/gles/gles_shader.cpp @@ -263,9 +263,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char * FString i_data = GetGLSLPrecision(); i_data += R"( - - precision highp int; - precision highp float; // light buffers uniform vec4 lights[MAXIMUM_LIGHT_VECTORS];