Fix so GetGLSLPrecision() works

This commit is contained in:
Emile Belanger 2021-04-02 11:37:02 +01:00
parent 3991e76c13
commit 19a0bc1ec9

View file

@ -263,9 +263,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
FString i_data = GetGLSLPrecision();
i_data += R"(
precision highp int;
precision highp float;
// light buffers
uniform vec4 lights[MAXIMUM_LIGHT_VECTORS];