mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-22 19:31:17 +00:00
Fix so GetGLSLPrecision() works
This commit is contained in:
parent
3991e76c13
commit
19a0bc1ec9
1 changed files with 0 additions and 3 deletions
|
@ -263,9 +263,6 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
|
|||
FString i_data = GetGLSLPrecision();
|
||||
|
||||
i_data += R"(
|
||||
|
||||
precision highp int;
|
||||
precision highp float;
|
||||
|
||||
// light buffers
|
||||
uniform vec4 lights[MAXIMUM_LIGHT_VECTORS];
|
||||
|
|
Loading…
Reference in a new issue