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Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization
This commit is contained in:
commit
19415668ec
4 changed files with 4 additions and 4 deletions
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@ -187,7 +187,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_VolcanoBlast)
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DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
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DEFINE_ACTION_FUNCTION(AActor, A_VolcBallImpact)
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{
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{
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int i;
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unsigned int i;
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AActor *tiny;
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AActor *tiny;
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angle_t angle;
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angle_t angle;
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@ -797,7 +797,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireBlasterPL1)
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DEFINE_ACTION_FUNCTION(AActor, A_SpawnRippers)
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DEFINE_ACTION_FUNCTION(AActor, A_SpawnRippers)
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{
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{
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int i;
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unsigned int i;
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angle_t angle;
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angle_t angle;
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AActor *ripper;
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AActor *ripper;
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@ -171,7 +171,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_WhirlwindSeek)
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DEFINE_ACTION_FUNCTION(AActor, A_LichIceImpact)
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DEFINE_ACTION_FUNCTION(AActor, A_LichIceImpact)
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{
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{
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int i;
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unsigned int i;
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angle_t angle;
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angle_t angle;
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AActor *shard;
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AActor *shard;
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@ -125,7 +125,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_IceGuyDie)
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DEFINE_ACTION_FUNCTION(AActor, A_IceGuyMissileExplode)
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DEFINE_ACTION_FUNCTION(AActor, A_IceGuyMissileExplode)
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{
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{
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AActor *mo;
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AActor *mo;
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int i;
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unsigned int i;
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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{
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{
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