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- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
This could cause problems on maps with bogus nodes so it's better to only check vertices that are referenced by a linedef.
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1 changed files with 9 additions and 5 deletions
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@ -616,12 +616,16 @@ void FNodeBuilder::FLevel::FindMapBounds()
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minx = maxx = Vertices[0].fX();
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miny = maxy = Vertices[0].fY();
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for (int i = 1; i < NumVertices; ++i)
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for (int i = 1; i < NumLines; ++i)
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{
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if (Vertices[i].fX() < minx) minx = Vertices[i].fX();
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else if (Vertices[i].fX() > maxx) maxx = Vertices[i].fX();
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if (Vertices[i].fY() < miny) miny = Vertices[i].fY();
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else if (Vertices[i].fY() > maxy) maxy = Vertices[i].fY();
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for (int j = 0; j < 2; j++)
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{
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vertex_t *v = (j == 0 ? Lines[i].v1 : Lines[i].v2);
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if (v->fX() < minx) minx = v->fX();
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else if (v->fX() > maxx) maxx = v->fX();
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if (v->fY() < miny) miny = v->fY();
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else if (v->fY() > maxy) maxy = v->fY();
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}
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}
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MinX = FLOAT2FIXED(minx);
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