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- deleted unused function.
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2 changed files with 0 additions and 7 deletions
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@ -179,12 +179,6 @@ FMaterial * FMaterial::ValidateTexture(FGameTexture * gtex, bool expand, bool cr
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return NULL;
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}
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FMaterial * FMaterial::ValidateTexture(FTextureID no, bool expand, bool translate, bool create)
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{
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return ValidateTexture(TexMan.GetGameTexture(no, translate), expand, create);
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}
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void DeleteMaterial(FMaterial* mat)
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{
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delete mat;
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@ -59,7 +59,6 @@ public:
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static FMaterial *ValidateTexture(FGameTexture * tex, bool expand, bool create = true);
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static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans, bool create = true);
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const TArray<FTexture*> &GetLayerArray() const
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{
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return mTextureLayers;
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