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- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
for it to aim at players, who cannot be spawned with TIDs. SVN r2973 (trunk)
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1 changed files with 10 additions and 1 deletions
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@ -143,12 +143,21 @@ void AAimingCamera::PostBeginPlay ()
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tracer = iterator.Next ();
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tracer = iterator.Next ();
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if (tracer == NULL)
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if (tracer == NULL)
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{
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{
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Printf ("AimingCamera %d: Can't find thing %d\n", tid, args[3]);
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//Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
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}
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else
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{ // Don't try for a new target upon losing this one.
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args[3] = 0;
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}
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}
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}
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}
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void AAimingCamera::Tick ()
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void AAimingCamera::Tick ()
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{
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{
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if (tracer == NULL && args[3] != 0)
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{ // Recheck, in case something with this TID was created since the last time.
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TActorIterator<AActor> iterator (args[3]);
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tracer = iterator.Next ();
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}
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if (tracer != NULL)
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if (tracer != NULL)
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{
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{
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angle_t delta;
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angle_t delta;
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